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Steam News2 March 20251y ago

[PATCH 0.2.004] MORE MUTATIONS, AND MORE MODIFIERS!

Hello everybody! As a thank you for the 1000 sales, we have changed the First 100 skins to match the new First 1000 skins! They are much cooler, and sparkle too.

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Full Containment Corp, Inc. update

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Repeated intro

Hello everybody!

What changed

3 fixes10 additions4 changes1 removal
  • Store
  • Gameplay
  • Maps
  • Balance
  • Performance
  • Fixes
addedAs a thank you for the 1000 sales, we have changed the First 100 skins to match the new First 1000 skins! They are much cooler, and sparkle too. You can claim these new skins at the Gentleman Skelton in the Lobby for the next week or so, free of charge!
addedWe have been hard at work making new enemy types to add variety and scares to the game. There are two new mutations for you to deal with as of now!
changedWeeper: A tall, creepy monster you can find weeping throughout the map. He can't be hurt, but he will leave you alone if you sneak past him. He is completely blind, so don't make noise around him and be sure to crouch! Otherwise, he will attack you and deal health + sanity damage.
changedPhasmaghast: If you stay within EMF range 5 for too long, a phasmaghast will spawn to protect the anomaly. These cannot be harmed either, and will hunt you down for a short period of time. If you hear your heart start beating, whispers from the void, and your eyesight darkens, RUN! You can see them blink in and out of existence with a misty red silhoutte.
addedWe have also added three new modifiers to make the game more difficult!
changedFaulty : The generator will now break much faster!

Containment Corp, Inc. changes

addedAs a thank you for the 1000 sales, we have changed the First 100 skins to match the new First 1000 skins! They are much cooler, and sparkle too. You can claim these new skins at the Gentleman Skelton in the Lobby for the next week or so, free of charge!
addedWe have been hard at work making new enemy types to add variety and scares to the game. There are two new mutations for you to deal with as of now!
changedWeeper: A tall, creepy monster you can find weeping throughout the map. He can't be hurt, but he will leave you alone if you sneak past him. He is completely blind, so don't make noise around him and be sure to crouch! Otherwise, he will attack you and deal health + sanity damage.
changedPhasmaghast: If you stay within EMF range 5 for too long, a phasmaghast will spawn to protect the anomaly. These cannot be harmed either, and will hunt you down for a short period of time. If you hear your heart start beating, whispers from the void, and your eyesight darkens, RUN! You can see them blink in and out of existence with a misty red silhoutte.
addedWe have also added three new modifiers to make the game more difficult!

As a thank you for the 1000 sales, we have changed the First 100 skins to match the new First 1000 skins! They are much cooler, and sparkle too. You can claim these new skins at the Gentleman Skelton in the Lobby for the next week or so, free of charge!

We have been hard at work making new enemy types to add variety and scares to the game. There are two new mutations for you to deal with as of now!

Weeper: A tall, creepy monster you can find weeping throughout the map. He can't be hurt, but he will leave you alone if you sneak past him. He is completely blind, so don't make noise around him and be sure to crouch! Otherwise, he will attack you and deal health + sanity damage.

Phasmaghast: If you stay within EMF range 5 for too long, a phasmaghast will spawn to protect the anomaly. These cannot be harmed either, and will hunt you down for a short period of time. If you hear your heart start beating, whispers from the void, and your eyesight darkens, RUN! You can see them blink in and out of existence with a misty red silhoutte.

We have also added three new modifiers to make the game more difficult!

  • Faulty: The generator will now break much faster!

  • Confusion: The TV displaying the anomaly location is broken! You've gotta find it on your own now!

  • Callused: Enemies now have much more health! Let us know how this feels, we can always make it harder!

Quality of Life:

  • Performance Booster: You can now set a performance booster setting, to dynamically change the active resolution.

  • Arachnophobia Mode: You can now choose to disable spider spawns on the contract computer.

  • Headshots that kill enemies now explode heads on all guns!

  • You can now press J to access evidence log directly.

  • You can now press K to access emote log directly.

  • All enemies now make "breathing" noises once agro'd. This make them much easier to hear from behind you!

  • New skins have been added to the suit store!

  • Further optimizations in both multiplayer and the lobby. Fixed a massive polygon issue that should cut down nearly 4 Million triangles in parties of 4! Our bad.

  • Lighting during the final storm shouldn't cast shadows anymore, should fix some stutters some players were having during those storms.

  • Player tombstones have been added for those who have helped us find boundary breaks!

Bug Fixes:

  • Enemies can no longer walk through the extraction truck.

  • Kullgrove foliage clipping has been fixed.

  • Bonus objective should now trigger correctly.

  • Dropping gems/artifacts/stuff from a ledge should no longer cause it to disappear. It should be down on the ground!

Source

Steam News / 2 March 2025

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