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Steam News17 April 20262mo ago

Major Update is Live! New Arsenal, Armor Rework, and Weather!

Hello Everyone, A short while ago, we published a Devblog detailing the road ahead for Contain. Today, we are thrilled to push the first major wave of those features live!

In this update8

Full notes

Full Contain update

Read the full published notes in a cleaner layout. The original post stays linked below.

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Hello Everyone,

What changed

7 fixes12 additions7 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
  • Server
addedHere is what is new in this update:
addedThe Arsenal Expands: Shotgun & LMG ClassesThe heavy hitters have arrived. We have officially introduced the Shotgun and Light Machine Gun (LMG) weapon classes to the game! While we are launching with one weapon for each of these new types today, they are not just simple additions. They come with their own handling, weight, and brand-new custom animations to ensure they feel incredibly impactful and realistic in your hands.
changedWeapon Damage OverhaulWe have fundamentally changed how damage works across the board. Previously, the damage output between different guns was very close, which made choosing between them feel less impactful. With the introduction of the new weapon classes, we have completely rebalanced weapon damage. Your damage output will now distinctly vary depending on the specific weapon type you choose to bring into the operation.
addedArmor & Health System ReworkA true armor plating system has been added to the game! Instead of a generic health pool, players and enemies now have physical armor plates that absorb damage based on exactly what they cover.
changedArmor & Health System ReworkFlesh Hits & Armor Bypass: Unarmored limbs are fully exposed. Shooting legs or arms completely bypasses enemy plates, directly damaging their raw health pool.
changedArmor & Health System ReworkHit Zones: Headshots deal massive bonus damage. Chest shots take standard damage but are heavily absorbed by the equipped plate.

Contain changes

addedHere is what is new in this update:
addedThe heavy hitters have arrived. We have officially introduced the Shotgun and Light Machine Gun (LMG) weapon classes to the game! While we are launching with one weapon for each of these new types today, they are not just simple additions. They come with their own handling, weight, and brand-new custom animations to ensure they feel incredibly impactful and realistic in your hands.
changedWe have fundamentally changed how damage works across the board. Previously, the damage output between different guns was very close, which made choosing between them feel less impactful. With the introduction of the new weapon classes, we have completely rebalanced weapon damage. Your damage output will now distinctly vary depending on the specific weapon type you choose to bring into the operation.
addedA true armor plating system has been added to the game! Instead of a generic health pool, players and enemies now have physical armor plates that absorb damage based on exactly what they cover.
changedFlesh Hits & Armor Bypass: Unarmored limbs are fully exposed. Shooting legs or arms completely bypasses enemy plates, directly damaging their raw health pool.

A short while ago, we published a Devblog detailing the road ahead for Contain. Today, we are thrilled to push the first major wave of those features live! Since we already deep-dived into the mechanics in the devlog, we’ll keep this brief and focus on exactly what is delivered.

Here is what is new in this update:

The Arsenal Expands: Shotgun & LMG Classes

The heavy hitters have arrived. We have officially introduced the Shotgun and Light Machine Gun (LMG) weapon classes to the game! While we are launching with one weapon for each of these new types today, they are not just simple additions. They come with their own handling, weight, and brand-new custom animations to ensure they feel incredibly impactful and realistic in your hands.

Dev Note: We are already working on a second shotgun to expand the roster!

Weapon Damage Overhaul

We have fundamentally changed how damage works across the board. Previously, the damage output between different guns was very close, which made choosing between them feel less impactful. With the introduction of the new weapon classes, we have completely rebalanced weapon damage. Your damage output will now distinctly vary depending on the specific weapon type you choose to bring into the operation.

Armor & Health System Rework

A true armor plating system has been added to the game! Instead of a generic health pool, players and enemies now have physical armor plates that absorb damage based on exactly what they cover.

  • Flesh Hits & Armor Bypass: Unarmored limbs are fully exposed. Shooting legs or arms completely bypasses enemy plates, directly damaging their raw health pool.

  • Hit Zones: Headshots deal massive bonus damage. Chest shots take standard damage but are heavily absorbed by the equipped plate.

  • Materials Matter: Your choice of armor material (e.g., Kevlar vs. Ceramic) now dictates your Armor HP, Damage Reduction, and Movement Speed. You must now choose between being a highly mobile operator or a slow-moving fortress.

Weather System: Rain

The first phase of our weather system has arrived. You will now experience rainy conditions during your operations, fundamentally changing the atmosphere, mood, and visibility of your missions.

Tactical Mechanics & Systems

  • Physical Magazine Drops & Sharing: Fast reloads and empty reloads will now discard your physical magazine onto the ground. You can pick your dropped magazine back up using the interact button to recover the remaining ammo. Additionally, teammates who are using the same weapon can also pick up and use your discarded magazines.

  • Smart Equipment & Pouch SystemWe have added new visual pouch models to your gear. Equipping an LMG requires a massive 6-slot ammo pouch. We've introduced a new UI validation popup—if your loadout is too full to equip the LMG, the game will prompt you and help you clear space.

Dev Note: We would love to hear your feedback on this new loadout flow in our Discord!

  • Shotgun Reload Mechanics: Shotguns feature their own unique reload mechanics. Performing a Fast Reload with a shotgun allows you to load shells two at a time, and you can now successfully cancel your shotgun reloads mid-animation to immediately get back into combat.

  • Weapon Fire Rate BufferingWe added strict input buffering and time-between-shots logic. You can no longer artificially spam semi-auto fire on certain weapons; they now cycle correctly at their realistic, intended fire rates.
  • Terminal Mini-GameThe old password text files are gone. The new "Pipe-link" hacking minigame is active! Connect your datapad, avoid anomaly-corrupted nodes, and beat the timer to unlock systems.

UI & Audio Enhancements

  • Magazine UIAdded brand-new magazine UI elements specifically designed to support Shotgun shells and the heavy LMG belt/pouch displays.
  • Lab DoorsAdded new, distinct audio SFX for laboratory doors.
  • KeycardsAdded new interaction SFX when picking up access cards.
  • Muzzle FlashesOverhauled and improved muzzle flash visuals across the armory for a much better firing experience.

Bug Fixes & Polish

  • Fixed an issue where performing an empty reload was not properly discarding the magazine.

  • Fixed a bug that prevented the empty inspect and empty mag-check animations from playing.

  • Fixed a network sync issue where weapon animations (like inspecting or mag-checking) were not showing up on other players' screens.

  • Fixed a transition bug that occurred when changing weapons while stuck in the high-ready or low-ready poses.

  • Fixed an issue where burst fire mode would occasionally jam or fail to fire.

  • Fixed a bug that prevented the G19G4 and G17G4 from selecting the burst fire mode.

As always, Early Access is a journey, and we rely on your feedback to make Contain the best tactical experience it can be. Jump in, test the new armory, drop some mags for your squad, and let us know what you think!

  • The Contain Dev Team

Join our Discord!

Source

Steam News / 17 April 2026

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