In this update1
Full notes
Full Contagion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Performance
- UI and audio
Contagion changes
Changelog
Added "void SQL::TryReconnect(CSQLConnection@ hConnection )"
Added "SQL::SendQueryEx(CSQLConnection@ hConnection, string &in strQuery, SQLQueryFuncDict @pCallback, dictionary@ dict)"
Added "Events:: Player ::OnPlayerInfectedEx.Hook( @OnPlayerInfectedEx )"
Added "bool ASGameEvent.DumpEventStrings(string filename)"
Fixed Campaign causing crashes due to the new "*check for splitscreen inventory"
Updated Survivor BOT AI:
Fixed bots causing crashes when they somehow fail to select a new enemy.
Fixed bots not responding right away when being hit by a zombie and/or player.
- NoteSplitscreen is unsupported, but still in the game. UI related bugs will therefor not be fixed.
Source
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