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Steam News3 June 20242y ago

Small patch: 2.2.1.20

Changelog Fixed official plugins not being up to date Updated ce_roanokepd and ce_roanokepd_halloween Removed most of the survivors on normal Roanoke PD, and they only spawn on the first round.

In this update1

Full notes

Full Contagion update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions0 changes0 removals
  • Fixes
  • Maps
fixedChangelogFixed official plugins not being up to date
fixedChangelogUpdated ce_roanokepd and ce_roanokepd_halloween Removed most of the survivors on normal Roanoke PD, and they only spawn on the first round. Fixed old trigger_teleport triggers not being updated (teleported everything but clients) Fixed doors becoming non solid when the round restarts (happened randomly) Fixed zombies not spawning when the round restarts (happened randomly) Fixed helicopter rescue being called when the round restarts (I/O wasn't being properly cleared, it has now been switched to AS Task Schedule instead)
fixedChangelogUpdated ce_laststop_06 Fixed a possible bug where the map could temporarily softlock when fighting the bride

Contagion changes

fixedFixed official plugins not being up to date
fixedUpdated ce_roanokepd and ce_roanokepd_halloween Removed most of the survivors on normal Roanoke PD, and they only spawn on the first round. Fixed old trigger_teleport triggers not being updated (teleported everything but clients) Fixed doors becoming non solid when the round restarts (happened randomly) Fixed zombies not spawning when the round restarts (happened randomly) Fixed helicopter rescue being called when the round restarts (I/O wasn't being properly cleared, it has now been switched to AS Task Schedule instead)
fixedUpdated ce_laststop_06 Fixed a possible bug where the map could temporarily softlock when fighting the bride

Changelog

  • Fixed official plugins not being up to date

  • Updated ce_roanokepd and ce_roanokepd_halloween

    • Removed most of the survivors on normal Roanoke PD, and they only spawn on the first round.

    • Fixed old trigger_teleport triggers not being updated (teleported everything but clients)

    • Fixed doors becoming non solid when the round restarts (happened randomly)

    • Fixed zombies not spawning when the round restarts (happened randomly)

    • Fixed helicopter rescue being called when the round restarts (I/O wasn't being properly cleared, it has now been switched to AS Task Schedule instead)

  • Updated ce_laststop_06

    • Fixed a possible bug where the map could temporarily softlock when fighting the bride

Source

Steam News / 3 June 2024

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