Full notes
Full Constelleum update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Server
- Fixes
We have a relatively light set of notes for you with this patch. There was a lot of background programming work done building towards something big that we're not ready to talk about, but we also found some time to add some nice new visual effects and fix some recent bugs
Art
Added VFX for picking up orbs
Added VFX for scoring a goal
UI/UX
Brought back character outlines in an initial form. More work is being done to restore old functionality
Gameplay
Added a setting under Gameplay that allows environment characters in the sandbox to take turns
Ecosystem
Updated to Godot 4.3
Further upgraded our automated test suite to make it easier for us to find pesky bugs in multiplayer games
Worked on some tech debt to pave the road for something big coming in the future
Bug Fixes
Fixed controller mappings only working for the device that made the mapping and therefore only one device at a time
Fixed broken orb tool tips
Fixed the Drag action not showing modification from movement statuses
Fixed edit settings button showing up for non lobby owners
Fixed character select sidebar expanding off screen
Card discard and therefore refresh effects now uniformly happen before turn end effects
Source
Changelog.gg summarizes and formats this update. How we read updates.
