Full notes
Full Constelleum update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Maps
- Performance
This month we put a lot of effort into polishing our keyboard / controller experience and improving our tutorials. With Constelleum feeling more and more complete, we are working hard to better our new player experience so we can broaden our community and get fresh players testing our game! As part of our input updates, we completely revamped the settings menu, making it fully navigable with a controller only. We hope the menus feel snappier and more intuitive than ever, and that our new players have a better experience with the tutorial!
In addition to that, this version comes with many bug fixes and exciting new art. See below for details!
Tutorial
Added our first visual tutorial for move path creation; more to come if players find this helpful
Cleaned up the tutorial text and cut a few popups to make things snappier
New navigation to re-show any closed tutorial popups
Phase change banners are now delayed until the tutorial popups are closed
Art
Characters now have shadows on the field
Fixed jumps in animation transitions
UI/UX
Rework settings menu for full usability without a mouse or keyboard
Improved and unified UX for list selections (ex character select, tutorial select, etc.)
Gameplay
Made the new map Defender a little easier for the team on the offense (Dusk)
Bug Fixes
Fixed delays with Selene's Swift Exit
Fixed re-entry bug where characters were moved off the field (to Kansas)
Added a full solution for re-entry when all starting positions are blocked
Fixed forced animation for Tophat and Mulberry
Fixed crash for new hand toggle setting that attempted to switch to a decks for companions
Source
Changelog.gg summarizes and formats this update. How we read updates.
