In this update9
Full notes
Full Constantine Scores update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings players, this update will be a smaller one compared to the previous major updates. In this update, you will see changes to how the difficulty is handled as well as more gameplay choices for players to mess around with.
What changed
- Gameplay
- Balance
- UI and audio
Constantine Scores changes
Difficulty Overhaul
The difficulty of the game has been tweaked and rebalanced. A few of the main changes are to how fast it takes for enemies to show up during the initial assault, and time based objectives changing based on difficulty. Listed below are the changes.
Special enemies arrive faster to the scene.
Reduced health drops on special enemies on higher difficulties.
Tweaked ai aggression when engaging enemies at longer distances.
Increase objective timers on Expert difficulty and above.
Abilities
Two new abilities have been added to the game.
Suppressor
Weapons have Infinite ammo and deal more damage.
Escape Artist
Move faster and have increased dodge chance.
Augments
Four new augments have been added to the game.
Jump Back (Head Slot)
Increased dodge, dodging damage heals back health.
Regen Augmentation (Torso)
Increased health and regen rate.
Speed Reloader (Arms)
Increased dodge, reload weapons slightly faster
Athletic Augmentation (Legs)
Increased movement speed and health regen.
Weapons
One new weapon has been added to the game. The Striker, a fully automatic rifle that fires explosive rounds. It packs a punch, though lacks the ammo pools that other rifles have.
Changes and Fixes
Reduced Ability timer from 7 seconds to 5 seconds to properly to reflect UI indicator.
Added friendly team mates to Prison Transport.
Fixed some UI typos.
That's all for now. This update is smaller compared to previous updates due to moving to a new computer. Hope you enjoy the update.
Source
Changelog.gg summarizes and formats this update. How we read updates.
