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Steam News12 March 20251y ago

Constantine Scores Update 1.4

Greetings players, this update will be a smaller one compared to the previous major updates.

In this update9

Full notes

Full Constantine Scores update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings players, this update will be a smaller one compared to the previous major updates. In this update, you will see changes to how the difficulty is handled as well as more gameplay choices for players to mess around with.

What changed

1 fix5 additions11 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
changedGreetings players, this update will be a smaller one compared to the previous major updates. In this update, you will see changes to how the difficulty is handled as well as more gameplay choices for players to mess around with.
changedDifficulty OverhaulThe difficulty of the game has been tweaked and rebalanced. A few of the main changes are to how fast it takes for enemies to show up during the initial assault, and time based objectives changing based on difficulty. Listed below are the changes.
changedDifficulty OverhaulReduced health drops on special enemies on higher difficulties.
changedDifficulty OverhaulTweaked ai aggression when engaging enemies at longer distances.
addedAbilitiesTwo new abilities have been added to the game.
changedSuppressorWeapons have Infinite ammo and deal more damage.
Ability timer7seconds5secondsAbility timer decreased, nerf

Constantine Scores changes

changedGreetings players, this update will be a smaller one compared to the previous major updates. In this update, you will see changes to how the difficulty is handled as well as more gameplay choices for players to mess around with.
changedThe difficulty of the game has been tweaked and rebalanced. A few of the main changes are to how fast it takes for enemies to show up during the initial assault, and time based objectives changing based on difficulty. Listed below are the changes.
changedReduced health drops on special enemies on higher difficulties.
changedTweaked ai aggression when engaging enemies at longer distances.
addedTwo new abilities have been added to the game.

Difficulty Overhaul

The difficulty of the game has been tweaked and rebalanced. A few of the main changes are to how fast it takes for enemies to show up during the initial assault, and time based objectives changing based on difficulty. Listed below are the changes.

  • Special enemies arrive faster to the scene.

  • Reduced health drops on special enemies on higher difficulties.

  • Tweaked ai aggression when engaging enemies at longer distances.

  • Increase objective timers on Expert difficulty and above.

Abilities

Two new abilities have been added to the game.

Suppressor

Weapons have Infinite ammo and deal more damage.

Escape Artist

Move faster and have increased dodge chance.

Augments

Four new augments have been added to the game.

Jump Back (Head Slot)

Increased dodge, dodging damage heals back health.

Regen Augmentation (Torso)

Increased health and regen rate.

Speed Reloader (Arms)

Increased dodge, reload weapons slightly faster

Athletic Augmentation (Legs)

Increased movement speed and health regen.

Weapons

One new weapon has been added to the game. The Striker, a fully automatic rifle that fires explosive rounds. It packs a punch, though lacks the ammo pools that other rifles have.

Changes and Fixes

Reduced Ability timer from 7 seconds to 5 seconds to properly to reflect UI indicator.

Added friendly team mates to Prison Transport.

Fixed some UI typos.

That's all for now. This update is smaller compared to previous updates due to moving to a new computer. Hope you enjoy the update.

Source

Steam News / 12 March 2025

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