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Full Conquest Tactics : Realm of Sin update
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What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Fixes
- Store
Conquest Tactics : Realm of Sin changes
Demo Update 1.0.4 is here! ⚔️ Steam post image
Hi Commanders, 🫡
We’re rolling out Demo Update 1.0.4 for Conquest Tactics: Realm of Sin, focusing on quality-of-life improvements, bug fixes, and polish to make every run smoother, clearer, and more tactical.
This demo build tightens core systems like stuns, summons, and consumables, while also improving readability with better visuals and clearer tags.
To celebrate, we’ve updated the demo with the changes below.
⚙️ Demo Update 1.0.4 Highlights
New Game Speed Toggle so you can speed up the flow of battle.
Stronger and clearer VFX for all status effects.
New “On Battlefield” tag and corrected ability types for key units.
Smarter AI with more varied unit usage instead of repeating the same picks.
⚖️ Gameplay & Balance
Summoned units on the battlefield now also gain +1 cost after being created, matching how other deployed units scale in cost.
Stun now lasts 3 turns and disables abilities for the duration, making it a more impactful form of crowd control.
Consumable items can now be used only on units already on the battlefield, reinforcing positioning and timing as key tactical decisions.
Consumable items are stronger overall, making them more rewarding to use and more central to your strategy.
Half-Beast units have been relocated to the Black Market, and some other units have been swapped around in the Tavern to refresh recruitment paths and synergies.
The AI now repeats the same unit less often and makes use of a broader pool of units, leading to more varied and interesting encounters.
Added an “On Battlefield” tag to clearly show which abilities only work when a unit is deployed versus those that are always active in hand and on the field.
Goblin King is now correctly categorized as an On Battlefield ability type, bringing him in line with his actual behavior.
🕹️ UX/UI and Feedback
Added a Game Speed Toggle button, letting you adjust how fast combat flows to your preference.
Added new VFX for all status effects, making it easier to understand what is happening at a glance.
Added upgraded frames to clearly indicate which units, items, and sins are upgraded versions.
Improved the Command Point display so that at the start of combat it no longer shows an inflated value; what you see is now what you actually have.
Hover tag tooltips now display correctly when you inspect units and effects.
🐛 Bug Fixes
Fixed multiple localization wording issues so text now reads more consistently and correctly.
Fixed a bug where the Codex would always reset, causing players to lose their viewed and unlocked state.
Fixed a bug where some tooltips would get stuck on screen after purchasing or re-rolling in the Shop and Recruit screens.
Thanks for walking this path of sin, strategy, and fate with us.
Try the updated Demo Update 1.0.4, experiment with stronger consumables, and test your tactics against a more varied AI.
Stay tuned, launch is getting closer.
May your conquest be glorious. 👑
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