In this update8
Full notes
Full Conquest Tactics : Realm of Sin update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Maps
- Balance
- Fixes
- UI and audio
Conquest Tactics : Realm of Sin changes
Echoes of the Eastern Realm
Greetings, Commanders!👑
As we celebrate the Lunar New Year, we want to sincerely thank everyone for the overwhelming support and warm reception since launch. The response from the community has meant a great deal to us, and this update is part of our continued effort to grow and improve the game together with you.
This festive update introduces new legendary heroes inspired by Eastern mythology, along with powerful new equipment, mystical locations, and a brand-new event. It also includes important bug fixes and gameplay improvements based on player feedback.
Patch 1.0.6a Notes
New Units
Sun Wukong – Monkey King On Battlefield, Start of turn: [Summon] 1 copy of this unit with [Seal] to an adjacent tile
- Lü Bu – War God BloodbathCost is reduced by 2 (Minimum 1) Steam post image
Elenora – The Scarlet Empress (New Form) Death Wish: Lowest-cost allied unit gains [ATK] equal to this unit’s [ATK]
New Equipment
Sky Piercer Add a [Melee] side to 1 empty side Steam post image
Wind Fire Wheels Extend this unit’s playable tiles by +1 tile Steam post image
Golden Cudgel+2 [ATK] per copy of this item on the field
New Consumables
Heavenly Peach Reduce [HP] to 1 and double its [ATK]
Sage Bean Add a [Skill] side to all empty sides
Yin-Yang Cycle ScrollSwap the unit’s [HP] and [ATK] values
New Locations
Hot Spring Fully restore [HP], Start of any turn: Take 2 damage
Heavenly Peach Tree Reduce [HP] to 1 and double its [ATK]
Charm Pavilion If a unit here is attacked, the attacker gains [Charm]
New Event
Crimson Fate of the War God
Gameplay Updates & Balance Changes
Overall Equipment Stat Increases
Adjusted AI behavior to reduce attacks on flags and prioritize attacking units instead
Bug Fixes & Improvements
Fixed an issue where the game could become stuck if a character was knocked back into a Deep Pit, preventing further progression.
Fixed an issue where battles would not end properly when destroying the enemy command banner while defeating units around the Blood Altar.
Fixed an issue where the Inspect button for Squad, Item, and Sinner’s Path could not be opened on the result screen at the end of a run.
Removed the cost required when selecting Retry.
Fixed a freeze that could occur when casting a spell from Mana Orchestra while a unit was in the Commanding state.
We truly appreciate all the feedback, bug reports, and suggestions from our community. Your support helps us continuously refine and expand the game, and we look forward to building even more exciting content together.
Source
Changelog.gg summarizes and formats this update. How we read updates.
