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Steam News3 September 202510mo ago

πŸ“’ Demo Update v1.0.2 Has Landed!

Steam post imageπŸ“’ Demo Update v1.0.2 Has Landed! The newest update for Conquest Tactics: Realm of Sin has arrived, bringing exciting new features, refined balance, and numerous quality-of-life upgrades.

Full notes

Full Conquest Tactics : Realm of Sin update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions3 changes0 removals
  • Balance
  • Gameplay
  • Compatibility
  • Fixes
addedSteam post imageπŸ“’ Demo Update v1.0.2 Has Landed! The newest update for Conquest Tactics: Realm of Sin has arrived, bringing exciting new features, refined balance, and numerous quality-of-life upgrades. Thanks to your feedback, v1.0.2 makes tactical combat sharper, worldmap progression deeper, and the overall experience smoother and more rewarding.
addedβš”οΈ Gameplay β€’ Backdoor Protection – Battle Flags on both sides now repel nearby enemies at the start of each turn, stopping overwhelming rushes and giving players room to counterattack. β€’ Movement Rule – Units can move into adjacent tiles even without ally support, fixing situations where a lone survivor couldn’t reach the enemy flag. β€’ Threat Levels – Streamlined to 5 effects, keeping challenges clear and impactful. β€’ Max CP Boost – Increased slightly to accelerate late-game pacing and reduce stalemates. β€’ Battle Flag Buff – Base HP increased for both player and enemy flags. β€’ Unit Balance Pass – Many units adjusted to keep battles fairer and more tactical. β€’ New Locations – Additional areas added to broaden exploration.
changed🌍 Worldmap & Progression β€’ Difficulty Selection – Players can now choose the starting difficulty before each run. β€’ Three difficulties unlocked by default (previously 2). β€’ Early nodes tweaked for smoother starts. β€’ Port travel costs slightly increased for balance. β€’ Sanctuary merged into Church for easier use. β€’ Church Units – Recruiting units at the Church now requires spending Boons equal to their cost. β€’ Character Select Screen – Improved with richer lore and clearer details. β€’ Crown Rewards – Even in defeat, players earn Crowns from difficulty and victories, which can be invested in Permanent Upgrades to grow stronger each run. β€’ New Enemy Hordes – More squad types to test your strategies. β€’ New Events – Additional encounters and scenarios to experience. β€’ Shop & Treasure Overhaul : – Black Market β†’ Curse gear only – Blacksmith β†’ Equipment only – Tavern β†’ Consumables only – Treasure β†’ All item types
changedπŸ€– AI β€’ Improved use of special abilities for tougher opposition. β€’ Faster, sharper decisions create more engaging battles.
changedπŸ–₯️ UX & UI β€’ Commanding Controls – Cancel easily with ESC or by clicking empty space. β€’ Unit Swapping – Click another unit while Commanding to switch instantly. β€’ Auto-Cancel – Trying to play a unit without enough CP will now cancel the action automatically. β€’ Codex System – Track and collect lore, units, and items, with indicators for what you’re still missing. β€’ Settings Menu – Cleaner layout with more customization options. β€’ Improved Placement – Lower unit drag height makes positioning clearer and more accurate. β€’ New Shortcut – Rotate units with the middle mouse wheel during Commanding. β€’ New Language Support (beta) – Simplified Chinese, Japanese, and Korean added.
fixed🐞 Other Fixes β€’ Numerous bugs reported by the community have been resolved, making the game more stable and enjoyable.

Conquest Tactics : Realm of Sin changes

addedSteam post imageπŸ“’ Demo Update v1.0.2 Has Landed! The newest update for Conquest Tactics: Realm of Sin has arrived, bringing exciting new features, refined balance, and numerous quality-of-life upgrades. Thanks to your feedback, v1.0.2 makes tactical combat sharper, worldmap progression deeper, and the overall experience smoother and more rewarding.
addedβš”οΈ Gameplay β€’ Backdoor Protection – Battle Flags on both sides now repel nearby enemies at the start of each turn, stopping overwhelming rushes and giving players room to counterattack. β€’ Movement Rule – Units can move into adjacent tiles even without ally support, fixing situations where a lone survivor couldn’t reach the enemy flag. β€’ Threat Levels – Streamlined to 5 effects, keeping challenges clear and impactful. β€’ Max CP Boost – Increased slightly to accelerate late-game pacing and reduce stalemates. β€’ Battle Flag Buff – Base HP increased for both player and enemy flags. β€’ Unit Balance Pass – Many units adjusted to keep battles fairer and more tactical. β€’ New Locations – Additional areas added to broaden exploration.
changed🌍 Worldmap & Progression β€’ Difficulty Selection – Players can now choose the starting difficulty before each run. β€’ Three difficulties unlocked by default (previously 2). β€’ Early nodes tweaked for smoother starts. β€’ Port travel costs slightly increased for balance. β€’ Sanctuary merged into Church for easier use. β€’ Church Units – Recruiting units at the Church now requires spending Boons equal to their cost. β€’ Character Select Screen – Improved with richer lore and clearer details. β€’ Crown Rewards – Even in defeat, players earn Crowns from difficulty and victories, which can be invested in Permanent Upgrades to grow stronger each run. β€’ New Enemy Hordes – More squad types to test your strategies. β€’ New Events – Additional encounters and scenarios to experience. β€’ Shop & Treasure Overhaul : – Black Market β†’ Curse gear only – Blacksmith β†’ Equipment only – Tavern β†’ Consumables only – Treasure β†’ All item types
changedπŸ€– AI β€’ Improved use of special abilities for tougher opposition. β€’ Faster, sharper decisions create more engaging battles.
changedπŸ–₯️ UX & UI β€’ Commanding Controls – Cancel easily with ESC or by clicking empty space. β€’ Unit Swapping – Click another unit while Commanding to switch instantly. β€’ Auto-Cancel – Trying to play a unit without enough CP will now cancel the action automatically. β€’ Codex System – Track and collect lore, units, and items, with indicators for what you’re still missing. β€’ Settings Menu – Cleaner layout with more customization options. β€’ Improved Placement – Lower unit drag height makes positioning clearer and more accurate. β€’ New Shortcut – Rotate units with the middle mouse wheel during Commanding. β€’ New Language Support (beta) – Simplified Chinese, Japanese, and Korean added.

Steam post imageπŸ“’ Demo Update v1.0.2 Has Landed! The newest update for Conquest Tactics: Realm of Sin has arrived, bringing exciting new features, refined balance, and numerous quality-of-life upgrades. Thanks to your feedback, v1.0.2 makes tactical combat sharper, worldmap progression deeper, and the overall experience smoother and more rewarding.

βš”οΈ Gameplay β€’ Backdoor Protection – Battle Flags on both sides now repel nearby enemies at the start of each turn, stopping overwhelming rushes and giving players room to counterattack. β€’ Movement Rule – Units can move into adjacent tiles even without ally support, fixing situations where a lone survivor couldn’t reach the enemy flag. β€’ Threat Levels – Streamlined to 5 effects, keeping challenges clear and impactful. β€’ Max CP Boost – Increased slightly to accelerate late-game pacing and reduce stalemates. β€’ Battle Flag Buff – Base HP increased for both player and enemy flags. β€’ Unit Balance Pass – Many units adjusted to keep battles fairer and more tactical. β€’ New Locations – Additional areas added to broaden exploration.

🌍 Worldmap & Progression β€’ Difficulty Selection – Players can now choose the starting difficulty before each run. β€’ Three difficulties unlocked by default (previously 2). β€’ Early nodes tweaked for smoother starts. β€’ Port travel costs slightly increased for balance. β€’ Sanctuary merged into Church for easier use. β€’ Church Units – Recruiting units at the Church now requires spending Boons equal to their cost. β€’ Character Select Screen – Improved with richer lore and clearer details. β€’ Crown Rewards – Even in defeat, players earn Crowns from difficulty and victories, which can be invested in Permanent Upgrades to grow stronger each run. β€’ New Enemy Hordes – More squad types to test your strategies. β€’ New Events – Additional encounters and scenarios to experience. β€’ Shop & Treasure Overhaul: – Black Market β†’ Curse gear only – Blacksmith β†’ Equipment only – Tavern β†’ Consumables only – Treasure β†’ All item types

πŸ€– AI β€’ Improved use of special abilities for tougher opposition. β€’ Faster, sharper decisions create more engaging battles.

πŸ–₯️ UX & UI β€’ Commanding Controls – Cancel easily with ESC or by clicking empty space. β€’ Unit Swapping – Click another unit while Commanding to switch instantly. β€’ Auto-Cancel – Trying to play a unit without enough CP will now cancel the action automatically. β€’ Codex System – Track and collect lore, units, and items, with indicators for what you’re still missing. β€’ Settings Menu – Cleaner layout with more customization options. β€’ Improved Placement – Lower unit drag height makes positioning clearer and more accurate. β€’ New Shortcut – Rotate units with the middle mouse wheel during Commanding. β€’ New Language Support (beta) – Simplified Chinese, Japanese, and Korean added.

🐞 Other Fixes β€’ Numerous bugs reported by the community have been resolved, making the game more stable and enjoyable.

Singular Sunshine Studios 🌞

Source

Steam News / 3 September 2025

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