Full notes
Full Conquest of Elysium 4 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Maps
- Performance
- Server
- Balance
Conquest of Elysium 4 changes
This update has a variety of new features, improvements and bug fixes. General changes
New Hoburgher commanders, the Markmann and the Burgmann
The apocalypse is now more devastating
Fix for uncentered view when summoning
Faster turn times
Slightly improved rituals for King of the Deep
Water Warlock can no longer get winter wolves in the water
Smooth text scaling for town names on map
It was possible to steal units from inquisition
Added some missing options to --help
Soldiers of Gold got reduced area for dwarf magic
120 FPS setting on systems capped to 60 FPS resulted in severe slowdown
Fix for duplicate resistances shown in unit info
Network ritual fixes
Iron Dragons could stop trampling
Longer delay before opening gates for large fights
Archers/Mages on walls also charge out of castle eventually
Reduced chance of getting Temple Attendants for Priest King
Lore of Dvalin greyed out when no more spells left to learn
Increased range for Divine Word
Stability improvement for 32-bit versions
max known spells per unit increased 40 -> 60
New void terrain: Color out of Space
New descriptions
Typos fixed
Stat fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
