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Steam News16 March 20197y ago

Conquest of Elysium 4.28

This update has a variety of new features, improvements and bug fixes. General changes New Hoburgher commanders, the Markmann and the Burgmann The apocalypse is now more devastating Fix for uncentered view when summonin

Full notes

Full Conquest of Elysium 4 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes5 additions10 changes1 removal
  • Gameplay
  • Fixes
  • Maps
  • Performance
  • Server
  • Balance
addedThis update has a variety of new features, improvements and bug fixes. General changes
addedNew Hoburgher commanders, the Markmann and the Burgmann
fixedFix for uncentered view when summoning
changedSlightly improved rituals for King of the Deep
removedWater Warlock can no longer get winter wolves in the water
changedSmooth text scaling for town names on map
max known spells per unit4060max known spells per unit increased, buff

Conquest of Elysium 4 changes

addedThis update has a variety of new features, improvements and bug fixes. General changes
addedNew Hoburgher commanders, the Markmann and the Burgmann
fixedFix for uncentered view when summoning
changedSlightly improved rituals for King of the Deep
removedWater Warlock can no longer get winter wolves in the water

This update has a variety of new features, improvements and bug fixes. General changes

  • New Hoburgher commanders, the Markmann and the Burgmann

  • The apocalypse is now more devastating

  • Fix for uncentered view when summoning

  • Faster turn times

  • Slightly improved rituals for King of the Deep

  • Water Warlock can no longer get winter wolves in the water

  • Smooth text scaling for town names on map

  • It was possible to steal units from inquisition

  • Added some missing options to --help

  • Soldiers of Gold got reduced area for dwarf magic

  • 120 FPS setting on systems capped to 60 FPS resulted in severe slowdown

  • Fix for duplicate resistances shown in unit info

  • Network ritual fixes

  • Iron Dragons could stop trampling

  • Longer delay before opening gates for large fights

  • Archers/Mages on walls also charge out of castle eventually

  • Reduced chance of getting Temple Attendants for Priest King

  • Lore of Dvalin greyed out when no more spells left to learn

  • Increased range for Divine Word

  • Stability improvement for 32-bit versions

  • max known spells per unit increased 40 -> 60

  • New void terrain: Color out of Space

  • New descriptions

  • Typos fixed

  • Stat fixes

Source

Steam News / 16 March 2019

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