Full notes
Full Conquest of Elysium 4 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Performance
- Balance
- Gameplay
- Server
- Fixes
Conquest of Elysium 4 changes
This update mainly fixes the very long AI turn times that could occur occasionally on large maps. There are also a variety of bug fixes and improvements for modders. General changes
Gozu's magical shackles didn't work
Faster turn processing
New setting for 120 FPS
Increased apprentice chance if player has no one with special powers left
Could accidentally change recruit loc when long right clicking on citadel
Wheels of ... no longer have eyes
Exit from view square after new network turn
Sacred Groves can burn down
AI improvements
AI pathfinding performance improvement
Fix for crash due to overcrowded battlefield with many ballistas
Sword of War is now a unique item
Barbarian Warcamp is drawn smaller
Stat & typo fixes
Modding changes
Terrain reset properly when changing mods
alterterrain event sets up gems too
loner (monster ability) -> alone
Error message for missing endevent
Terrain numbers up to 329 can be used
Everything unimportant on loser side after fight is killed
Faster modded events
Improved responsiveness during processing of modded events
Clipping for too long class names (mods)
Source
Changelog.gg summarizes and formats this update. How we read updates.
