HomeGamesUpdatesPricingMethodology
Steam News15 April 20188y ago

Conquest of Elysium 4.27

This update mainly fixes the very long AI turn times that could occur occasionally on large maps. There are also a variety of bug fixes and improvements for modders.

Full notes

Full Conquest of Elysium 4 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions9 changes1 removal
  • Maps
  • Performance
  • Balance
  • Gameplay
  • Server
  • Fixes
changedThis update mainly fixes the very long AI turn times that could occur occasionally on large maps. There are also a variety of bug fixes and improvements for modders. General changes
addedNew setting for 120 FPS
changedIncreased apprentice chance if player has no one with special powers left
removedWheels of ... no longer have eyes
addedExit from view square after new network turn
changedAI improvements

Conquest of Elysium 4 changes

changedThis update mainly fixes the very long AI turn times that could occur occasionally on large maps. There are also a variety of bug fixes and improvements for modders. General changes
addedNew setting for 120 FPS
changedIncreased apprentice chance if player has no one with special powers left
removedWheels of ... no longer have eyes
addedExit from view square after new network turn

This update mainly fixes the very long AI turn times that could occur occasionally on large maps. There are also a variety of bug fixes and improvements for modders. General changes

  • Gozu's magical shackles didn't work

  • Faster turn processing

  • New setting for 120 FPS

  • Increased apprentice chance if player has no one with special powers left

  • Could accidentally change recruit loc when long right clicking on citadel

  • Wheels of ... no longer have eyes

  • Exit from view square after new network turn

  • Sacred Groves can burn down

  • AI improvements

  • AI pathfinding performance improvement

  • Fix for crash due to overcrowded battlefield with many ballistas

  • Sword of War is now a unique item

  • Barbarian Warcamp is drawn smaller

  • Stat & typo fixes

Modding changes

  • Terrain reset properly when changing mods

  • alterterrain event sets up gems too

  • loner (monster ability) -> alone

  • Error message for missing endevent

  • Terrain numbers up to 329 can be used

  • Everything unimportant on loser side after fight is killed

  • Faster modded events

  • Improved responsiveness during processing of modded events

  • Clipping for too long class names (mods)

Source

Steam News / 15 April 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.