Full notes
Full Conquest of Elysium 4 update
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What changed
- Events
- Gameplay
- Maps
- Balance
- Server
- UI and audio
Conquest of Elysium 4 changes
This update brings a few new magic items and makes the start a little easier for the Markgraf that now gets a small graveyard near his home. Certain exceptional event like hordes of inferno controlled demon being in Elysium, can now postpone a player victory until it has been dealt with. Also a bunch of bug fixes and modding improvements. General changes
Inferno and other exceptional events can disallow player victory
3 new magic items
Cursed scrolls
New terrain: Small graveyard
Markgraf starts with small graveyard
Twiceborn can now get level 1 ghost necromancers
AI Baron don't drain iron bogs
Some High Cultist rituals never failed like they should
Slightly increased chance for Frost Giants
Iron Scorpion got poison for its stinger
Walking through lava and dying didn't work properly in network games
House ruins will now have living villages in Hades
Enchanter Portals cannot be created on portal squares
Tower of the Elements no longer has fungus income
Massive Boulder siege weapon now has longer range
Cannot tunnel diagonally
Tunnel MP cost 6 -> 5
Warlock Greater pact cheaper for level 3 warlocks
Instant message and sound when finding unguarded magic item
Legion of Gods slightly more powerful
Reduced HP for Oracles
Kappa can use weapons
Shikome has spirit sight
Always a sealed chamber in dark ages
Coral Tower was not a water square, fixed
Increased max number of items in a square
Didn't get message when finding items in unoccupied square on network
Could not always use void portals
Typos fixed
Modding changes
Max nbr of rituals per commander 32 -> 48
Max number of rituals 1000 -> 1500
Map editor now scrolls square names too
Shops upgrading commanders caused a crash, fixed
Source
Changelog.gg summarizes and formats this update. How we read updates.
