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Steam News3 February 20266mo ago

0.19.7 - Early Access Minor Update

The long dark is over… I’m finally back from my month-long vacation and hard at work on the next major update.

In this update4

Full notes

Full Conquest Dark update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions13 changes1 removal
  • Balance
  • UI and audio
  • Workshop
  • Performance
addedThe long dark is over…I’m finally back from my month-long vacation and hard at work on the next major update. Before that I wanted to ship a quick balance patch to address a few things that surfaced during the holiday season and share a new roadmap for 2026. Note that this is not all coming in 2026, and there will be smaller balance and content updates between the major ones.
changedUI/VisualsUnique and Eldritch items now show total amount of these rarities that can be equipped at the same time.
changedUI/VisualsUpdated some Game Guide entries.
changedBalance ChangesCounter Throw Damage reduced from 300% to 200%.
addedBalance ChangesHammer of Sol can now use Rath (Attack Reach) rune.
removedBalance ChangesBarrier now scales from Base Health instead of Max Health. This means that Bonus Health from items no longer increase Barrier.
Counter Throw Damage300%200%Counter Throw Damage decreased, nerfBarrier Amount stat base value37.5%50%Barrier Amount stat base value increased, buffShard of a Dying Star Damage2%5%Shard of a Dying Star Damage increased, buffReflected Damage to Elites base value75%50%Reflected Damage to Elites base value decreased, nerf

Conquest Dark changes

addedI’m finally back from my month-long vacation and hard at work on the next major update. Before that I wanted to ship a quick balance patch to address a few things that surfaced during the holiday season and share a new roadmap for 2026. Note that this is not all coming in 2026, and there will be smaller balance and content updates between the major ones.
changedUnique and Eldritch items now show total amount of these rarities that can be equipped at the same time.
changedUpdated some Game Guide entries.
changedCounter Throw Damage reduced from 300% to 200%.
addedHammer of Sol can now use Rath (Attack Reach) rune.

The long dark is over…

I’m finally back from my month-long vacation and hard at work on the next major update. Before that I wanted to ship a quick balance patch to address a few things that surfaced during the holiday season and share a new roadmap for 2026. Note that this is not all coming in 2026, and there will be smaller balance and content updates between the major ones.

UI/Visuals

  • Unique and Eldritch items now show total amount of these rarities that can be equipped at the same time.

  • Updated some Game Guide entries.

Balance Changes

  • Counter Throw Damage reduced from 300% to 200%.

  • Hammer of Sol can now use Rath (Attack Reach) rune.

  • Barrier now scales from Base Health instead of Max Health. This means that Bonus Health from items no longer increase Barrier.

  • Barrier Amount stat base value increased from 37.5% to 50%.

  • All enemies have their barriers reduced by 50%.

  • Shard of a Dying Star Damage increased from 2% to 5%.

  • Xal, Xol and Xul (Increased Effectiveness of a Rune Type) runes are now infinite and can be used multiple times either on the same or different abilities.

  • Yuletide Cap renamed to Worn Yuletide Cap and look changed to be less festive. This is now a permanent unique item with only the look changing by the season.

  • Reflected Damage now scales with character Power. All reflected damage is multiplied by 1% of Power. As an example at level 11 characters deal now twice the amount of reflected damage as before.

  • Reflected Damage to Elites base value reduced from 75% to 50%.

  • Eldritch Scroll base drop chance increased from 5% to 10%.

  • Eldritch Scroll drop chance increase per tier (up to T5) increased from +5% to +7.5%.

  • Equipping Blood of Ulth Vuul now causes all of the items that grant passive abilities to roll with the core passive ability (if possible). This makes it significantly easier to stack passives for the artifact effect.

Other Changes

  • Updated to Unity Engine to latest 6.3 version.

Source

Steam News / 3 February 2026

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