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Steam News10 December 20256mo ago

0.19.5 - Early Access Minor Update

A distant faint jingle draws closer… After seeing how positively players reacted to the 0.19.x updates I decided to put together one more ‘secret’ holiday update for 2025 before taking a break for the rest of the year.

Full notes

Full Conquest Dark update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes13 additions25 changes5 removals
  • Balance
  • Gameplay
  • Maps
  • Store
  • UI and audio
  • Workshop
addedAfter seeing how positively players reacted to the 0.19.x updates I decided to put together one more ‘secret’ holiday update for 2025 before taking a break for the rest of the year. This update adds new exciting gear (with a bonus seasonal item) with new build opportunities, a lot of balance tuning based on player feedback and a few minor bug fixes. Happy holidays everyone and see you in 2026!
addedNew Eldritch and Unique GearNew Eldritch Weapon: Iskral, Staff of Endless Winter
addedNew Eldritch and Unique GearNew Unique Armor: The Winged Helm of the Grand Huntress (Ancient Helmet)
addedNew Eldritch and Unique GearNew Unique Armor: Night Sentry Leathers (Exceptional Pants)
addedNew Eldritch and Unique GearNew Unique Seasonal Armor: Yuletide Cap (Common Helmet)
removedAncestral and Primeval Soul FragmentsSoul Fragments are now split into three different rarities: Normal, Ancestral and Primeval (not to be confused with soul fragment sizes: Lesser, Normal and Greater, which overlap with the previous rarities). Ancestral Soul Fragments grant twice the normal amount of stats and Primeval grant three times. The Chance for Rare Items stat no longer affects the drop chance of soul fragments but instead the rarity of the fragment. Values from 100% to 200% give a chance to get Ancestral, values from 200% to 300% give a chance to get Primeval and a capped value of 300% always grants a Primeval Soul Fragment. This change is meant to reduce the amount of fragments dropping at endgame where picking them up constantly interrupts the flow of gameplay. This results in fewer fragments dropping but gives players slightly more power overall.
Values100%200%Values increased, buffValues from 100% to 200% give a chance to get Ancestral, values200%300%Values from 100% to 200% give a chance to get Ancestral, values increased, buffGrulm, the Triple-Bladed Sword Reduced proc chance25%20%Grulm, the Triple-Bladed Sword Reduced proc chance decreased, nerfReduced proc damage5000%2500%Reduced proc damage decreased, nerf

A distant faint jingle draws closer…

After seeing how positively players reacted to the 0.19.x updates I decided to put together one more ‘secret’ holiday update for 2025 before taking a break for the rest of the year. This update adds new exciting gear (with a bonus seasonal item) with new build opportunities, a lot of balance tuning based on player feedback and a few minor bug fixes. Happy holidays everyone and see you in 2026!

Steam post image

New Eldritch and Unique Gear

  • New Eldritch Weapon: Iskral, Staff of Endless Winter

  • New Unique Armor: The Winged Helm of the Grand Huntress (Ancient Helmet)

  • New Unique Armor: Night Sentry Leathers (Exceptional Pants)

  • New Unique Seasonal Armor: Yuletide Cap (Common Helmet)

Ancestral and Primeval Soul Fragments

Soul Fragments are now split into three different rarities: Normal, Ancestral and Primeval (not to be confused with soul fragment sizes: Lesser, Normal and Greater, which overlap with the previous rarities). Ancestral Soul Fragments grant twice the normal amount of stats and Primeval grant three times. The Chance for Rare Items stat no longer affects the drop chance of soul fragments but instead the rarity of the fragment. Values from 100% to 200% give a chance to get Ancestral, values from 200% to 300% give a chance to get Primeval and a capped value of 300% always grants a Primeval Soul Fragment. This change is meant to reduce the amount of fragments dropping at endgame where picking them up constantly interrupts the flow of gameplay. This results in fewer fragments dropping but gives players slightly more power overall.

Gameplay

  • Doubled Common Soul coin drop chance from normal enemies. Other sources of soul coins such as elites, bosses and chests remain unchanged.

UI/Visuals

  • Corrected Reflected Damage Game Guide entry.

  • Corrected values on Dark Soul Fragments Game Guide entry.

  • Renamed Game Guide entry Lootable Resources to Resources (as not all of them are lootable.)

  • Added a new Game Guide entry explaining Reroll Tokens.

  • Clarified Tutorials and Game Guide entry for Eldritch Scrolls and Gear.

  • Renamed Character Power in Character Sheet to Character Might to differentiate it with the Power stat.

  • Reorganized some Character Sheet values and categories.

Balance Changes

Eldritch Weapons and Armor

  • Solaris, Edge of Eternal Sun

    • Added second Rune Slot.

    • Fixed ability description.

    • Fixed incorrect icon edges.

  • Fulcio, Bow of Cronus

    • Removed 100% Resistance Piercing Chance stat.

    • Removed one Rune Slot.

    • Added 300% Damage to Burning stat.

    • Added 300% Damage to Frozen stat.

  • Grulm, the Triple-Bladed Sword

    • Reduced proc chance from 25% to 20%.

    • Reduced proc damage from 5000% to 2500%.

  • Fulskar, Echo of Thunder

    • Reduced Power Ability Damage from 400% to 200%.

Stats

  • Added a new proficiency Staves.

  • Added a new stat Projectile Damage which increases… damage done by projectiles.

  • Added a new stat Chance for Soul Coins (affects both Common and Primordial Soul Coins.)

  • Added a new stat Chance for Corrupted Soul Fragments.

  • Attack Arc base value increased from 7.5° to 10°.

  • Renamed Chained Targets stat to Chained Attack Steps (taking suggestions on this.)

  • Increased ‘Increased Reflected Damage’ base value from 25% to 37.5%.

  • Reduced ‘Increased Reflected Damage to Elites’ base value from 100% to 75%.

Classes

  • Acolyte of KuuAdded Staves proficiency.

Rituals

  • Desecrated GroundsFixed an issue where Commander Isaac was spawned instead of Lord Commander Urien.
  • [Experimental] Enemies in Arena of Ikar now scale up to Tier 20. Enemies in other rituals still cap at T15.

Enemies

  • Rekindled Bone-Lord

    • Reduced Movement Speed from 1.5 to 1.

  • Gigantos

    • Increased Hammer Attack force from 10 to 20.

    • Increased damage of AoE zone from 10% to 25%.

    • No longer spawns a large AoE zone under it but instead three smaller ones further away.

Armor and Set Bonuses

  • Stalker Set

    • Replaced Instant Attack Chance exceptional stat with Projectile Damage stat.

  • Zarakesh Set

    • Replaced Damage to Healthy exceptional stat with Projectile Pierce stat.

  • Blood Soaked Fists

    • Reduced Damage per Life Lost from 10% to 5%.

    • Reduced ‘Reduced Bleed Rate’ from 250% to 100%.

Weapon Sets, Abilities and Artifacts

  • Removed proficiency requirements from Book of Kuu and Book of Aura. These were duplicates with the main-hand weapons tied to the weapon sets.

  • Spinning Blades: Can no longer be blocked or dodged.

  • Counter ThrowIncreased Damage from 150% to 300%.
  • Fan of Knives: Now has an additional effect that grants 15% chance of dealing one Life Damage to non-elite targets hit.

  • Mark of ShadowIncreased maximum targets from 5 to 10.
  • Ricochet Shot

    • Increased Damage from 300% to 400%.

    • Can no longer be blocked or dodged.

    • Adjusted effect color.

Bug Fixes

  • Fixed a bug in The Stygian Archive that would show incorrect maximum amount for Weapon Sets.

  • Fixed a bug with The Orrathorium where increasing the base tier of a ritual by only one would not work.

Source

Steam News / 10 December 2025

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