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Steam News11 November 20257mo ago

Patch 22 - FOV, Audio sliders, Improved puzzle

Hey everyone! This patch brings you a FOV slider, more audio sliders, and an improved Chapter 1 puzzle, plus more!

In this update3

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Repeated intro

Hey everyone! This patch brings you a FOV slider, more audio sliders, and an improved Chapter 1 puzzle, plus more!

What changed

0 fixes5 additions4 changes0 removals
  • UI and audio
  • Balance
  • Gameplay
changedHey everyone! This patch brings you a FOV slider, more audio sliders, and an improved Chapter 1 puzzle, plus more!
addedGeneralThe dial puzzle in Chapter 1 now has an additional dial and clues. This will make it more important to realise the solution and significantly reduce the chance of randomly solving it!
addedGeneralOn Hard difficulty, I have enabled an autosave before a chase sequence, as it was too punishing before (even on Hard!)
addedAudioIn the Audio menu, you can now fine tune Music, SFX and Ambience. This is in addition to the Master and Dialogue.
changedAudioThe max volume has been reduced by 25%
changedAudioAll audio sliders now start at the max volume instead of in the middle

Confronted changes

changedHey everyone! This patch brings you a FOV slider, more audio sliders, and an improved Chapter 1 puzzle, plus more!
addedThe dial puzzle in Chapter 1 now has an additional dial and clues. This will make it more important to realise the solution and significantly reduce the chance of randomly solving it!
addedOn Hard difficulty, I have enabled an autosave before a chase sequence, as it was too punishing before (even on Hard!)
addedIn the Audio menu, you can now fine tune Music, SFX and Ambience. This is in addition to the Master and Dialogue.
changedThe max volume has been reduced by 25%

And now this patch is out, I feel comfortable to resume working on Chapter 3 - the Finale - the Full Release! With less distraction ːsteamhappyː

General

  • The dial puzzle in Chapter 1 now has an additional dial and clues. This will make it more important to realise the solution and significantly reduce the chance of randomly solving it!

  • On Hard difficulty, I have enabled an autosave before a chase sequence, as it was too punishing before (even on Hard!)

  • Wood burning material is tiled better for a more realistic effect.

Audio

  • In the Audio menu, you can now fine tune Music, SFX and Ambience. This is in addition to the Master and Dialogue.

  • The max volume has been reduced by 25%

  • All audio sliders now start at the max volume instead of in the middle

  • Increased the delay to start sprinting pant sfx by 1 second.

Menu options

  • Field of View (FOV) is now available in the Gameplay menu for you to fine tune to your needs. The default is 75, but the range is 60-90.

  • All applicable sliders in the menus now have numbers to help you visualise where you want them.

Source

Steam News / 11 November 2025

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