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- Conflict of Interest
Devlog 54: Returning
I missed making a post last month and almost missed it again this month only because I've been spending all of my time rebuilding the core mechanics of the game. The good news is that it's almost done, and an update sho…
Announcement - Conflict of Interest
Devlog 53: Explaining
In this post I thought I’d do a little explaining for how I’ve been changing guard and player behavior to use state machines to be more robust, in case any other developers may be reading this and encounter similar issu…
Patch notes8 changesGameplayPerformance - Conflict of Interest
Devlog 52: Stating
The past month and a half has been spent solely on implementing state machines for the player and guard. This is unfortunately somthing I should’ve spent more time reading up on when I first started this game, as going…
Announcement2 changesFixGameplay - Conflict of Interest
Devlog 51: Refactoring
Previous devlogs can be viewed on https://blog.vegint.com/ The demo has now been out for almost two weeks, and I’d like to thank each of you that have played the demo, provided reviews and feedback, and helped me get th…
Announcement2 changesFixUI/audio - Conflict of Interest
Conflict of Interest v0.2.6a DEMO Update
Removed shared file in VideoMan Fixed issue related to loading cameras placed on small surfaces Fixed player being given extra floppy disk in Hotel Fixed guards that quit or were killed appearing on later nights
Announcement4 changesFixGameplay - Conflict of Interest
Conflict of Interest DEMO v0.2.5a Update
Fixed Jamie's desk blocking camera detection Fixed "Talk with Tiffany" task not being marked as complete in PDA Fixed being unable to place multiple cameras
Announcement3 changesFix - Conflict of Interest
Conflict of Interest DEMO v0.2.4a Update
Timer for day 1 now runs slower until player changes speed after completing all tasks Reduced Derek PC volume Moved camera pan to corner office during Kurt conversation Fixed floppy disk icon stretching Fixed GunMan bei…
Announcement12 changesFixGameplay - Conflict of Interest
Conflict of Interest DEMO v0.2.3a Release
Fixed game freezing when inserting/removing keycard from computer
Announcement1 changeFix - Conflict of Interest
Conflict of Interest DEMO v0.2.2a Update
Fixed NPCs trying to go through closet during the day Reduced TradeMan buy/sell jingle volume Reduced hire jingle volume Reduced drama hit volume Reduced guard noises Reduced heartbeat noise Fixed "Get the guard's keyca…
Announcement20 changesFixGameplay - Conflict of Interest
Conflict of Interest DEMO v0.2.1a Update
Added door between player office and closet Added option to talk with Commissar about getting someone fired on night 3 if player talked with Kurt Added counter on petition task to show remaining signatures needed Added…
Security27 changesFixGameplay - Conflict of Interest
Devlog 50: Debugging
Previous devlogs can be viewed on https://blog.vegint.com/. I’m in the final stretch towards getting the demo out and ready. The only things missing at this point are some art assets that need to be imported, more dialo…
Store4 changesFixUI/audio - Conflict of Interest
Devlog: Dating
Previous devlogs can be viewed on blog.vegint.com. Actual dating is a lot easier than trying to recreate an entire date from scratch, because with a real date you have someone else pulling half the conversation, the res…
Patch notes - Conflict of Interest
Devlog: Operating
Previous devlogs can be viewed on blog.vegint.com. 90% of the past month was spent working on one level. However, that includes level design, art, AI, game mechanics, optimization, and everything else under the game dev…
Patch notes3 changesUI/audioServer - Conflict of Interest
Devlog: Continuing
Previous devlogs can be viewed on blog.vegint.com. It’s been about a month or so since the last development update, but there’s been a lot of changes since then. Here’s a quick rundown: Shooting This is a new level with…
Store4 changesGameplayUI/audio





