Update log
Full Concubine update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everyone đ¤
Extracted changes
- UI and audio
- Balance
- Gameplay
Youâre absolutely right to feel like the 15th is still far away. We feel it too. Thatâs why, instead of going quiet between major updates, we want to keep you more regularly in the loop.
So hereâs what we focused on this week.
Sound & Atmosphere Improvements
In some levels, when you werenât in combat, things felt too quiet, almost like the game had no sound at all.
Weâve been working on fixing that balance. Ambient sound has been increased, and weâve started introducing music to areas that felt too empty before.
New theme music has been added to: Maiden Tower, Yedikule and Grand Bazaar.
Itâs a subtle change, but it makes a big difference in how these spaces feel when youâre just exploring.
Combat Updates: Fury Attacks & Polish
Combat is getting closer to where we want it to be.
Every weapon now has a Fury Attack. This has been a big missing piece, and itâs finally in.
Alongside that, weâve:
Added missing animations
Improved existing ones
Updated impact sounds and hit effects
Youâll especially notice improvements across several weapons. One of the bigger changes is that some weapons previously had only a single special attack, now every weapon has two. New additions like Eviscerate for the Dagger, Reap for the Great Axe, Impale for the Great Spear, and Sekhmetâs Reckoning for the Great Mace help round things out, making combat feel more complete overall.
Heavier weapons like Great Sword, Great Mace, and Great Axe now feel much more impactful, both visually and in sound.
Between Fury attacks, improved animations, and better audio feedback, the overall experience is becoming more responsive and satisfying.
Gear Update: Bazaar Cutpurse Rework
The Bazaar Cutpurse Set has been completely rebuilt.
The previous version didnât fully match the tone of the game, so instead of tweaking it, we redesigned it from scratch.
This is part of a broader effort, going back and bringing older gear in line with the current visual direction.
Nudity Filter
Nudity is still fully optional, and that wonât change.
What weâve been struggling with was how it looks when nudity was turned off.
We tried several solutions. Simple covers, patch-like fixes⌠even more âhiddenâ approaches but they all ended up making outfits or characters look worse in one way or another.
So instead of forcing something invisible, we leaned in a different direction.
The current solution is a minimal underwear layer, similar to a thin string bikini.
It still does its job, but even if parts of it become visible under clothing, it doesnât look out of place or break the overall aesthetic.
It took longer than expected, but this is the first version that actually feels right to us.
And honestly⌠we ended up liking it enough that some of you might even prefer it as a visual option until the full lingerie system arrives đ
Skill Tree Progress
Work on the Skill Tree continues at full speed.
All Weapon Skills and Combat Skills are now implemented and expected to be working properly. This is a big milestone for us.
Spells still need testing and refinement (Venom Storm, Doom Shroud and Goddess Grace) and all other skills implemented exception of Byzantine Charm (better vendor buy/sell), Amazonian Rage (party damage) and Matriarch's Gift (XP gain)
They are in the game, but still need testing and refinement.
Looking Ahead
Weâd like to start squeezing in Lingerie and Tattoos.
But it really depends on how much time Skill Tree testing
Source
