Update log
Full Concubine update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everyone š¤
Extracted changes
- Gameplay
- Balance
- UI and audio
Itās been 3 weeks since our last update, feels like it was just last week. Our next update is planned for May 15. Sounds like a long time⦠but with everything weāre working on, it somehow feels like it wonāt be enough š
The Biggest Piece: Skill Tree
The Skill Tree is the main focus of this update.
Its visible side is mostly in place now. Icons, spells, and many gameplay effects are already integrated. But thereās still a lot happening behind the scenes.
Weāve also merged attribute points directly into the Skill Tree. This means:
You can assign skill points and attribute points on the same screen
Instantly see how those changes affect your character
Manage your companionsā progression from the same place
Since builds now matter more, youāll also be able to clearly see which weapons your character and companions are using while distributing points. One of the key features here is that you can modify the attributes and skill trees of all your companions, not just those currently in your party.
Respec & Build Freedom
With the addition of spells and deeper progression, mana has become much more important.
You might find yourself wanting to reset your build and invest more into Intellect or Wisdom.
And yes, respec is now available:
First reset is free
Each additional reset costs progressively more gold
This way, you can experiment freely early on, while still making meaningful long-term decisions.
Spells & Combat Choices
Spells are turning out to be one of the most exciting additions.
Curse & Poison spells provide strong AoE damage, especially in close combat
Healing restores both you and nearby companions
But this also makes choosing your special skills much harder.
While spells and healing are powerful and fun, weāve also updated several weapon abilities:
Improved animations, VFX, and SFX
For example, the Spear special attack feels significantly better
You can switch things around depending on what feels the most fun. Flexibility is exactly what we want.
Gear Updates: Coarse Leather Rework
Weāve started revisiting our armor sets.
The quest set Coarse Leather has been:
Visually reworked
Expanded with new pieces like belts and shoulders
Youāll be able to find these updated versions in early Tier 1 levels.
This is just the beginning. Weāll continue improving more sets over time.
Work in Progress
Alongside all of this, weāre continuing improvements across the board:
Optimization
VFX & Audio polish
Reworking older outfits
Thereās still a lot to do, but things are coming together.
Looking Ahead
This update is shaping up to be one of our biggest so far.
Even though May 15 feels both far away and very close at the same time, weāre pushing hard to make sure everything lands in a satisfying state.
As always, your feedback continues to guide us.
More soon š¤ The Team āļø
Source
