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Steam News27 January 20179y ago

Devblog Week 4

So it's the end of the 4th week of work on Concrete and Steel "redux", so I thought I should update everyone with the project progress. There's not much visual progress to show this week.

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Full Concrete and Steel update

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What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedSo it's the end of the 4th week of work on Concrete and Steel "redux", so I thought I should update everyone with the project progress. There's not much visual progress to show this week. I've mostly been working on the UI and tool system, integrating a chat system for online games, etc. I've also put together a roadmap/timeline for when the development. I'm hoping to have a new early access version put out by the end of March . However, this just be a rebuild of the game with the current features - after the March update, I will begin work on adding new features (as requested by you guys) with the intention of a "Early Access v1 final" by June , and a full launch (leaving early access) in October . I've started looking into console development. Ideally, I'm trying to bring Concrete and Steel to PS4 and Xbox One by Christmas 2017 - I'm in very early talks with both Microsoft and Sony to make this happen, so nothing is confirmed yet. Development will slow down in the next few weeks due to other projects (and a holiday) on my timeline. The next things I want to work on are finishing the multiplayer chat system, adding save/load for offline games, and improving the randomly generated environment. That's all for now!

Concrete and Steel changes

addedSo it's the end of the 4th week of work on Concrete and Steel "redux", so I thought I should update everyone with the project progress. There's not much visual progress to show this week. I've mostly been working on the UI and tool system, integrating a chat system for online games, etc. I've also put together a roadmap/timeline for when the development. I'm hoping to have a new early access version put out by the end of March . However, this just be a rebuild of the game with the current features - after the March update, I will begin work on adding new features (as requested by you guys) with the intention of a "Early Access v1 final" by June , and a full launch (leaving early access) in October . I've started looking into console development. Ideally, I'm trying to bring Concrete and Steel to PS4 and Xbox One by Christmas 2017 - I'm in very early talks with both Microsoft and Sony to make this happen, so nothing is confirmed yet. Development will slow down in the next few weeks due to other projects (and a holiday) on my timeline. The next things I want to work on are finishing the multiplayer chat system, adding save/load for offline games, and improving the randomly generated environment. That's all for now!

So it's the end of the 4th week of work on Concrete and Steel "redux", so I thought I should update everyone with the project progress. There's not much visual progress to show this week. I've mostly been working on the UI and tool system, integrating a chat system for online games, etc. I've also put together a roadmap/timeline for when the development. I'm hoping to have a new early access version put out by the end of March. However, this just be a rebuild of the game with the current features - after the March update, I will begin work on adding new features (as requested by you guys) with the intention of a"Early Access v1 final" by June, and a full launch (leaving early access) in October. I've started looking into console development. Ideally, I'm trying to bring Concrete and Steel to PS4 and Xbox One by Christmas 2017 - I'm in very early talks with both Microsoft and Sony to make this happen, so nothing is confirmed yet. Development will slow down in the next few weeks due to other projects (and a holiday) on my timeline. The next things I want to work on are finishing the multiplayer chat system, adding save/load for offline games, and improving the randomly generated environment. That's all for now!

Source

Steam News / 27 January 2017

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