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Steam News5 February 20179y ago

Devblog 5: Facepaint

As I mentioned in the last devblog, work is slowing a little, but I wanted to update you guys on what I've added this week.

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What changed

0 fixes0 additions1 change0 removals
  • Gameplay
changedAs I mentioned in the last devblog, work is slowing a little, but I wanted to update you guys on what I've added this week. The main feature I've added is the ability to paint different parts of an object with different materials. This was a huge problem in the old version, because if you wanted the interior and exterior of your house to be different colours you had to create double walls and colour each object. Now, you just make one wall, and paint the different sides different materials! This also works for meshes. People who play the current version will notice you can only paint each object with one paint, and some parts can't be painted. Now, if the object has several different textures (like wood, metal, ceramic all in one object) you can paint every part with a new texture. I've also simplified the way content is imported into the game. Previously in the editor you had to make two instances of the same object: 1) for aiming/ the build tool (orange transparent version), and 2) the final product. In the new version, the build tool does all that automatically - you just drag & drop the object into the editor, set a few flags and off you go! This will speed up content creation for both myself and the modders out there :) As you can see, I'm trying to seriously simplify the code behind the scenes, while also adding powerful new features like "facepaint". It's going to take a while, and I've only really got the weekends to work on the game at the moment, but I'm confident the game is moving in a great direction. Stay tuned for Devblog 6.

As I mentioned in the last devblog, work is slowing a little, but I wanted to update you guys on what I've added this week. The main feature I've added is the ability to paint different parts of an object with different materials. This was a huge problem in the old version, because if you wanted the interior and exterior of your house to be different colours you had to create double walls and colour each object. Now, you just make one wall, and paint the different sides different materials! This also works for meshes. People who play the current version will notice you can only paint each object with one paint, and some parts can't be painted. Now, if the object has several different textures (like wood, metal, ceramic all in one object) you can paint every part with a new texture. I've also simplified the way content is imported into the game. Previously in the editor you had to make two instances of the same object: 1) for aiming/ the build tool (orange transparent version), and 2) the final product. In the new version, the build tool does all that automatically - you just drag & drop the object into the editor, set a few flags and off you go! This will speed up content creation for both myself and the modders out there :) As you can see, I'm trying to seriously simplify the code behind the scenes, while also adding powerful new features like "facepaint". It's going to take a while, and I've only really got the weekends to work on the game at the moment, but I'm confident the game is moving in a great direction. Stay tuned for Devblog 6.

Source

Steam News / 5 February 2017

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