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Steam News4 June 20197y ago

Conan Unconquered Game Update (Patch Notes for 03.06.2019)

Greetings everyone! We’ve made some more changes, hopefully addressing some of your concerns, details below: GENERAL EASY MODE Time between waves has now been extended on Easy Mode.

In this update2

Full notes

Full Conan Unconquered update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings everyone! We’ve made some more changes, hopefully addressing some of your concerns, details below:

What changed

1 fix0 additions8 changes1 removal
  • Balance
  • Events
  • Gameplay
  • Performance
changedEASY MODEPlayer Unit damage to enemies set to +20% (was +50%) on Easy Mode.
removedBALANCE CHANGE:In Co-Op , houses will no longer split Thrall resources. Instead, both players get the FULL amount from any house build by either player.
changedBALANCE CHANGE:Dwelling wood build cost reduced from 8 to 2.
changedBALANCE CHANGE:Manse stone cost reduced from 10 to 2.
changedBALANCE CHANGE:When choosing targets, Kalanthes should now properly prioritize in the following order: Attack > Heal > Fires. Manual targeting will always override this.
changedBALANCE CHANGE:Players will now correctly receive a wave completion bonus to score after wave 40 in Infinite Mode.
Player Unit damage to enemies set+50%+20%Player Unit damage to enemies set decreased, nerfDwelling wood build cost82Dwelling wood build cost decreased, nerfManse stone cost102Manse stone cost decreased, nerf

Conan Unconquered changes

changedPlayer Unit damage to enemies set to +20% (was +50%) on Easy Mode.
removedIn Co-Op , houses will no longer split Thrall resources. Instead, both players get the FULL amount from any house build by either player.
changedDwelling wood build cost reduced from 8 to 2.
changedManse stone cost reduced from 10 to 2.
changedWhen choosing targets, Kalanthes should now properly prioritize in the following order: Attack > Heal > Fires. Manual targeting will always override this.

GENERAL

EASY MODE

  • Time between waves has now been extended on Easy Mode.

  • Player Unit damage to enemies set to +20% (was +50%) on Easy Mode.

  • When playing in easy mode score modifier appropriate set to their difficulty level.

GAMEPLAY

BALANCE CHANGE:

  • In Co-Op, houses will no longer split Thrall resources. Instead, both players get the FULL amount from any house build by either player.

  • Dwelling wood build cost reduced from 8 to 2.

  • Manse stone cost reduced from 10 to 2.

  • When choosing targets, Kalanthes should now properly prioritize in the following order: Attack > Heal > Fires. Manual targeting will always override this.

  • Players will now correctly receive a wave completion bonus to score after wave 40 in Infinite Mode.

MISC

  • Repaired missing wave tracker icon in top center after resuming a saved game.

  • Chest randomization is now stored properly within the challenge system. Now, all players will have the same chest location and contents.

  • Fire Javelin enemies will now cap at 8 for the final wave (if they spawn) on the solo 10-Wave custom game.

  • Further improvements have been made to autonomous behavior around fires. Player units will more aggressively attack fires when nearby.

  • Fixed crash on Intel video hardware that would cause a crash on very high settings.

-PG_Ren

Source

Steam News / 4 June 2019

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