In this update2
Full notes
Full Conan Unconquered update
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Repeated intro
Greetings everyone! We’ve made some more changes, hopefully addressing some of your concerns, details below:
What changed
- Balance
- Events
- Gameplay
- Performance
Conan Unconquered changes
GENERAL
EASY MODE
Time between waves has now been extended on Easy Mode.
Player Unit damage to enemies set to +20% (was +50%) on Easy Mode.
When playing in easy mode score modifier appropriate set to their difficulty level.
GAMEPLAY
BALANCE CHANGE:
In Co-Op, houses will no longer split Thrall resources. Instead, both players get the FULL amount from any house build by either player.
Dwelling wood build cost reduced from 8 to 2.
Manse stone cost reduced from 10 to 2.
When choosing targets, Kalanthes should now properly prioritize in the following order: Attack > Heal > Fires. Manual targeting will always override this.
Players will now correctly receive a wave completion bonus to score after wave 40 in Infinite Mode.
MISC
Repaired missing wave tracker icon in top center after resuming a saved game.
Chest randomization is now stored properly within the challenge system. Now, all players will have the same chest location and contents.
Fire Javelin enemies will now cap at 8 for the final wave (if they spawn) on the solo 10-Wave custom game.
Further improvements have been made to autonomous behavior around fires. Player units will more aggressively attack fires when nearby.
Fixed crash on Intel video hardware that would cause a crash on very high settings.
-PG_Ren
Source
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