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Steam News9 October 20178y ago

Status update! (What's coming?)

Hey all! I'm sure some are concerned, because it's been a while since our last update. Short version: Vehicles are slowing us down! And I did not want to admit it! Long version: The game is very much alive!

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Full Commercium update

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Repeated intro

Hey all! I'm sure some are concerned, because it's been a while since our last update.

Short version

Vehicles are slowing us down! And I did not want to admit it!

Long version

The game is very much alive! Features are being added constantly, but there has not been an update publicly released. Let me tell you all about what's going on: 1.Vehicles were finished and added, but there are no animations for getting into them. We didn't show what we currently have because in our opinion, it does not look release worthy yet. We are attempting to find someone to fill the animation gap, but that'll take time. We're all programmers and artists, but we have no full time animator. This is the biggest hold up right now. 2.The game is undergoing a mini overhaul so the menus will look better, and items in the world highlight as you look at them, I will actually have pictures (and video!) to share of this really soon. 3.We are changing the map up one last time, in the name of performance, so the game runs faster. This is the biggest complaint we receive about the game, and this will fix it. 4.NPC's are coming to the game in the form of citizens, and we want them to have several features before they are added in game, That way it feels more complete and less like a micro update. 5.Character customization and clothing is almost finished, so we wanted to add that in the next update, which is half of why it's been so long without an update (the other half being animations for the vehicle entry). So, with all of that said, I could not come up with a good way to say "We're are just working on things", Which is why I've been quiet so long. Sorry about the silence! Commercium is not dead, nowhere near it. It's still worked on, it just stopped being publicly worked on because back end upgrades don't make for good updates to show to you guys.

What changed

0 fixes1 addition0 changes0 removals
  • Maps
addedHey all! I'm sure some are concerned, because it's been a while since our last update. Short version: Vehicles are slowing us down! And I did not want to admit it! Long version: The game is very much alive! Features are being added constantly, but there has not been an update publicly released. Let me tell you all about what's going on: 1.Vehicles were finished and added, but there are no animations for getting into them. We didn't show what we currently have because in our opinion, it does not look release worthy yet. We are attempting to find someone to fill the animation gap, but that'll take time. We're all programmers and artists, but we have no full time animator. This is the biggest hold up right now. 2.The game is undergoing a mini overhaul so the menus will look better, and items in the world highlight as you look at them, I will actually have pictures (and video!) to share of this really soon. 3.We are changing the map up one last time, in the name of performance, so the game runs faster. This is the biggest complaint we receive about the game, and this will fix it. 4.NPC's are coming to the game in the form of citizens, and we want them to have several features before they are added in game, That way it feels more complete and less like a micro update. 5.Character customization and clothing is almost finished, so we wanted to add that in the next update, which is half of why it's been so long without an update (the other half being animations for the vehicle entry). So, with all of that said, I could not come up with a good way to say "We're are just working on things", Which is why I've been quiet so long. Sorry about the silence! Commercium is not dead, nowhere near it. It's still worked on, it just stopped being publicly worked on because back end upgrades don't make for good updates to show to you guys.

Source

Steam News / 9 October 2017

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