Full notes
Full Commercium update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- UI and audio
- Balance
It's finally time! This update was about more structuring, and prepping for the cool things we plan to do, like fire propagation, pets and cars.
Patch 0.2.0
Added bears! They can be found in the wild. Careful, they are hostile on sight, and quick to kill you. They have a little more polish to go through, but for now, they are quite entertaining.
Added reloading for all current weapons + animations for that
Added a world marker! They are somewhat tricky to get, but you can mark the world with them and use them to keep track of places. They can also be colored to change the name tag color
Changed loading system. All loading is done at level selection instead of game load! This makes the game open almost instantly!
Changed a lot behind the scenes to boost performance even more. It's not buttery smooth looking across the whole universe, but it runs super smooth indoors!
Fixed a bug with the bucket list that allowed it to spam music to you
Added tab key function to close some menus
Fixed bug where sometimes hacking would not automatically start letting you type words
Added hotbar slots! You can now customize what is on the weapon wheel. It's now known as the hotbar wheel! You can use the number keys to activate them, and change them in the inventory.
Redesigned weapons to allow them to be removed and added to the hotbar.
Made ammunition an item, to be traded or given away.
Added fall damage. Careful on that rooftop.
Added a cedar tree, for a renewable source of wood. Plant it, wait, harvest.
Changed the bucket list to show percentages
Allowed aiming down sights with weapons.
Next up, We're going to take a vote on vehicles or clothing options.
Source
Changelog.gg summarizes and formats this update. How we read updates.
