Full notes
Full Commandos: Origins update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Performance
- UI and audio
Commandos: Origins - Update 1.5
Commandos!
We've just released Update 1.5 for all available platforms, which includes a fix for invisible doors in specific missions, among various other fixes for mission-specific issues.
Furthermore, Update 1.5 for Commandos: Origins includes various other fixes and adds 3 new achievements.
Additionally, Commandos: Origins Shadows over Crete is now available!
For more details, please check out the full changelog below.
Consider it done
Table of Contents
Additions/Adjustments
Crash Fixes
Mission-Specific Fixes
UI/Settings Fixes
Other Fixes
Platform/Input Specific Fixes
Localization Fixes
Additions/Adjustments
Added new achievements:
Accidents Happen: Use environmental kills to kill 5 enemies in the same mission.
Farming Sim: Give back to nature by hiding 10 bodies in the same hiding spot.
Ripe for the Picking: Shoot an enemy with a stationary gun.
Crash Fixes
Fixed a crash related to switching between windowed and full screen mode.
Mission-Specific Fixes
Operation Daybreak (1) – Fixed an issue where a specific bench did not have a collision hitbox, allowing Commandos to walk through it.
Operation Falchion (2) – Fixed a stretched texture.
Operation Falchion (2) – Fixed an issue where the radio tower did not have collision detection after saving and loading, allowing the Commandos to pass straight through it.
Operation Cleaver (4) – Fixed an issue where a door was invisible and would block Commandos but not block view cones.
Operation Rapture (5) – Fixed an issue where a wrong pick-up prompt would show close to the escape boat when there was nothing to pick up.
Operation Magpie (7) – Fixed an issue where enemies would sometimes not correctly react to the sound decoy.
Operation Magpie (7) – Fixed an issue where the sniper would sometimes not correctly disable the PaK as ordered.
Operation Trident (8) – Fixed an issue where a specific enemy would not return to his usual behaviour after getting knocked out and waking back up.
Operation Aries (9) – Fixed an issue where a door was invisible and would block Commandos but not block view cones.
Operation Aries (9) – Fixed an issue where a room in the ship was sometimes not accessible.
Operation Wave Breaker (12) – Fixed an issue where Commandos sometimes weren’t counted correctly for the meeting the local agents objective.
Operation Guardian (13) – Fixed an issue where the crane was not culling correctly when the roof was getting culled.
Operation Guardian (13) – Fixed an issue where the Spy dialogue would repeat and the camera would reset to the starting location when saving and loading in a specific location.
Operation Reckoning (14) – Fixed an issue where double clicking the “Find Broch’s secret documents” objective would still make the camera pan to locations where the document was already picked up.
Operation Reckoning (14) – Fixed an issue where entering the gondola room and triggering the cutscene while carrying a body would lead to the Commandos still being in the carrying position without carrying a body anymore.
UI/Settings Fixes
Fixed an issue where the kill count on the post mission overview screen would sometimes not include the Marine’s harpoon and throwing knife kills.
Fixed an issue where the description for “Active Character Highlight” would show the description text for “Disable Blood Effects”.
[Keyboard] Fixed an issue where buttons on the post mission overview screen were not accessible via keyboard, only with a mouse.
Other Fixes
Fixed an issue where the view cone marker was not always reacting
Source
Changelog.gg summarizes and formats this update. How we read updates.
