In this update3
Full notes
Full Commander Quest update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, Commanders!
What changed
- Gameplay
- Maps
- Balance
Commander Quest changes
We are excited to bring you an update centered around humans, along with new spells and beast cards that breathe fresh synergy into the game.
We’ve also completed the overhaul of the Final Chapter access method and the Final Battle based on the feedback we received!
For more details, please refer to the information below.
New Content
New Human-Exclusive Cards
‘Illusionary Arcanist’
Epic Grade, Spell / Cavalry
Influence: Every time you use a card not in your deck, it creates a clone of itself.
‘Inhibitory Windspire’
Rare Grade, Spell / Structure
Freely placeable. Area attack. Hinders movement of damaged enemy units. Its attack range increases based on the number of allied spell units on the battlefield.
‘Homunculus’
Epic Grade, Spell / Beast
Any HP-increasing effect granted to this card instead increases its unit count.
‘Tracker’
Common Grade, Ranged / Infantry
Deploy: Summons Canine and Molar.
‘Canine’
Common Grade, Melee / Beast
‘Molar’
Common Grade, Melee / Beast
‘Hell Bell’
Epic Grade, Base Card
When an allied unit dies, if it hasn’t already been revived, it returns as a 1/1 unit with Ethereal Body.
‘Golem Seed’
Rare Grade, Supply Card
Gain a Mana Crystal. If you already have a Mana Crystal in hand, instead gain a Mana Golem.
‘Mana Golem’
Epic Grade, Spell / Structure
Deploy: Destroys all Mana Crystals in hand and gains +10/+10 for each one destroyed.
‘Phantom Spear’
Rare Grade, Tactic Card
Deals 10 damage to a targeted enemy unit. If there are allied spell units on the battlefield, activates one more time.
‘Militia Barracks’
Epic Grade, Tactic Card
Designate a summon tile to turn it into a barracks tile.
Barracks: Instead of summoning directly, deploys the unit to the barracks. Periodically produces a copy of the last deployed unit. (Only Militia units can be summoned.)
‘Flatrock’
Epic Grade, Tactic Card
Designate a summon tile to turn it into an Altar tile.
Altar: When a unit is summoned to this tile, its HP is set to 1, and its attack increases by the amount of lost HP.
‘Mass Offering’
Epic Grade, Tactic Card
Deals 1 damage to all allied units on the battlefield and increases the attack of all surviving units by the number of units that were killed.
New Neutral Cards
‘Wacky Works' Byproduct’
Rare Grade, Spell / All
Counts as all unit types.
‘Killer Bunny Farm’
Rare Grade, Structure
Periodically spawns Killer Bunny. Frequency increases with the number of allied beast units. Expires.
‘Killer Bunny’
Rare Grade, Melee / Beast
‘Protect Me!’
Rare Grade, Tactic Card
Teleports all allied units within range around the allied commander. They hold position for one turn.
‘Connecting Link’
Rare Grade, Tactic Card
Designate a summon tile to turn it into a Linked Magic Circle tile. Expires.
Linked Magic Circle: When a unit is summoned to this tile, if the previously summoned unit has the same type, grants +1/+1.
Added 6 new relics.
‘Mosaic Tile’: At the end of your turn, increases the HP of all summon cards in your hand by 1 for this battle.
‘The Fallen Feline’: Sets commander HP to 30 upon acquiring. Revives up to 3 times at max HP after losing a battle.
‘Bloodrose Wreath’: When an allied unit receives fatal damage for the first time, prevents death and sets HP to 1 instead.
- ‘Rough Wooden Puppet’Each time you play a native summon card, a random card in your hand has its cost reduced by 1 for this turn.
‘SA-210’: Grants allied ranged
Source
Changelog.gg summarizes and formats this update. How we read updates.
