Full notes
Full Commander Quest update
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Repeated intro
Greetings, Commanders!
What changed
- Gameplay
- Balance
- Maps
With the arrival of the new commander Genghis Khan, we're introducing a new update featuring the mechanical synergy of dwarves, driven by gears and cogs.
Please check the detailed changes and additions below.
New Commanders: Genghis Khan and Temujin Doombeard
Genghis Khan and Temujin Doombeard are unlocked once you've cleared the Finale with both Humans and Dwarves at least once.
Commander Skills
Blessing of the White Doe: Draw 2 cards. (Usable once every 2 turns)
Harsh Training: Deals 1 damage to all allied ranged units on the battlefield and increases their attack speed by 1 stage. No usage limit.
Lone Survivor: Changes the commander skill to "Tribal Integration". Usable if the commander has taken damage for 3 or more turns.
Tribal Integration: Changes the commander skill to "Ruler of the World". At the end of your turn, reduces the required mana by the amount of remaining mana.
Ruler of the World: Removes a random card in your hand from the deck (excluding generated cards). You win the battle.
Starting Relics
Tail of the Blue Wolf: When a unit is defeated, a random unit on the battlefield with the same name gains +1 stage attack speed.
Training Target: All allied ranged units deal +5 damage to moving enemies.
Post Station Pass: Limits hand size to 8 cards. When your hand is full, recover 3 HP.
Dwarf Experience Improvements
New Dwarf-Only Cards
Bibi-Beep: Rare, Ranged / Mechanical.
A cute mechanical unit included in Temujin Doombeard default deck. Take advantage of its high HP as a ranged unit.
Part Feeder
Rare, Melee / Mechanical.
Last Will
Grants its attack power to the nearest allied mechanical unit.
Hwacha: Heroic, Ranged / Mechanical. 2x Multishot. Frenzy.
A war machine that attacks faster the longer it fires.
Will Collector
Legendary, Melee / Infantry.
Influence
Gains 1 Protection whenever an allied unit triggers its Last Will.
Mine Layer YK-51
Mythic, Melee / Mechanical. Periodically plants mines.
Last Will
Deploys 10 mines at random locations.
A new mythic unit for dwarves! Fill the battlefield with mines.
Dismantle and Rebuild: Heroic, Supply. Destroys all allied mechanical units on the battlefield. Grants +1/+1 to the next mechanical summon card for each destroyed unit.
Last Words: Rare, Tactic. Triggers the Last Will of all allied units in range.
Cenotaph Fragment: Rare, Base. All allied units’ Last Wills activate one additional time.
Miners' Liberation Front: Underground Mine Branch: Heroic, Tactic. Designates a summon tile as an Underground Mine tile. Vanishes after use.
Underground Mine: Instead of summoning, units are deployed into the mine. After 5 deployments, all stored units are summoned with +10/+10. (Miners only)
Help the miners rise up after years of oppression for steel extraction!
You can use Miner, Contract Miner, and Steel Digger.
Existing Card Changes
Mechanic: Now repairs not only structures but also mechanical units.
- Steel BallistaChanged from Structure to Mechanical unit. HP increased from 20 to 35.
- Steel CatapultChanged from Structure to Mechanical unit.
New Dwarf-Only Relics
Final Will Chalice: Grants Drunkenness Immunity to allied units with Last Will.
Split-Horned Helmet: Draw a card each time a Forging effect activates.
Source
Changelog.gg summarizes and formats this update. How we read updates.
