In this update5
Full notes
Full Commander Quest update
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Repeated intro
Hello, Commanders!
What changed
- Balance
- Fixes
- Gameplay
- UI and audio
- Events
Commander Quest changes
Since the recent patch a few days ago, quite a few additional updates have been made. To ensure smoother gameplay, we are now applying a second patch. Also, based on the accumulated play data and community feedback, we’ve completed our first round of balance adjustments.
Please refer to the details below.
Enemy Balance Adjustments
Some enemy units in Chapter 3 have been adjusted.
Orc
Before: ATK 4 / HP 20
After: ATK 3 / HP 18
Shield Carrier
Before: ATK 6 / HP 20
After: ATK 5 / HP 18
Bow Shooter
Before: ATK 5 / HP 8
After: ATK 5 / HP 6
Boss ‘Somewhat Smarter One’
Before: ATK 10 / HP 150
After: ATK 10 / HP 130
The health cost of the curse card ‘Germination’ has been adjusted from 3 to 2.
The number of ‘Assassin’ units summoned in the ‘Assassination Attempt’ battle has been reduced by 1.
The number of ‘Warg Rider’ units summoned in the ‘The Circuit Breaker’ battle has been reduced by 1.
The spawn frequency of ‘Warg Rider’ units has been reduced in the ‘The Good Shepherd’ battle.
In the normal pattern of the ‘The Wilderness’ battle, the number of summoned ‘Faceless One’ units has been increased by 6.
In the empowered pattern of the ‘The Wilderness’ battle, the number of summoned ‘Faceless One’ units has been increased by 4.
Card and Relic Balance Adjustments
The card ‘Owlbear’ has been adjusted.
Unupgraded
Before: ATK 1 / HP 100
After: ATK 1 / HP 80
Upgraded
Before: ATK 2 / HP 100
After: ATK 1 / HP 100
The relic ‘Steelbeard’ has been adjusted.
Before: Grants +1/+1 to allied units for every 20 Steel owned.
After: Grants +1 HP to allied units for every 20 Steel owned.
Bug Fixes
Fixed an issue where using the card ‘Overtime Pay’ multiple times granted Steel abnormally.
Fixed an issue where the encyclopedia sorting did not work correctly.
Fixed an issue where the unit ‘Self-Ringing Drum’ was not destroyed by ‘Preaching Vice’.
Fixed an issue where the card ‘Let Loose!’ disappeared when the unit ‘Steel Catapult’ was killed.
Fixed an issue where the relic ‘Rusty Nail’ was not applying properly.
Fixed an issue where flying units exited the ‘Trench’.
Improved some missing textures and materials.
Fixed an issue where icons appeared abnormally large on the game result screen.
Fixed an issue where the card ‘Raging Tide Militia’ with the "Reduce unit count to 1" upgrade did not increase in unit count with subsequent effects.
Fixed an issue where entering the ‘Wacky Works Lab’ without any summon cards prevented game progression.
Fixed an issue where the unit ‘Holy Knights’ did not receive certain relic effects.
Fixed an issue where commander skill and starting relic buttons behaved abnormally during commander selection.
Fixed overlapping of the ‘Settings’ and ‘Exit’ buttons in some languages.
Fixed an issue where Free Deployment behaved incorrectly in the ‘Retreat Order’ battle.
Other Improvements and Adjustments
Improved visuals for the first area theme of Chapter 3.
Expanded the width of the late advance route in the final boss battle.
Adjusted the spawn frequency of Heroic and Legendary relics.
The penalty of the event An Unavoidable Trap has been reduced.
Improved font size for some UI elements.
Currently Being Fixed
We are working on fixing an issue where obtaining both the relics ‘Almagest’ and ‘Blue Rosary’ prevents
Source
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