Full notes
Full Command & Control 3 update
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Repeated intro
Hello everyone,
What changed
- Gameplay
- Server
- Balance
- UI and audio
- Fixes
We have released update 1.6.
The first 4 missions for the CSTO campaign are now available, as well as multiplayer in a very early test mode.
How multiplayer works:
On the game servers, bots play instead of absent players.
When a player connects, he replaces one of the bots.
If a player leaves the game, he will be immediately replaced by a bot.
If the connection with a player is interrupted by accident, then after 2 minutes, the player's units will be temporarily controlled by a substitute bot. And after 5 minutes the player will be finally replaced by the bot.
In the next round, the faction rotates.
Bots have specific nicknames of 2 words.
What's missing in multiplayer at the moment:
chat or other communication system;
accounting for points, victories and defeats;
ability to change sides;
ability to create your own server.
For balance, when completing the first 4 missions of the CSTO campaign, 36 points for upgrades will be temporary available.
What are other news:
Skirmish mode can now be played as any faction.
We have added machine translation in 9 languages. Later we will make a more correct translation.
Fixed various bugs.
Optimized RAM usage.
Source
Changelog.gg summarizes and formats this update. How we read updates.
