Full notes
Full Comic Book Store Simulator update
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What changed
20 fixes1 addition5 changes0 removals
- Gameplay
- Performance
- Fixes
- UI and audio
- Store
addedChangedAdded a popup notification when attempting to paint a wall with the color it already has.
changedChangedOptimization: some particles now use Object Pooling.
changedChangedChanged the Playroom Door material.
changedChangedIncreased NavMesh pathfinding cost for the Restocker Room (to discourage customers from walking through it).
changedChangedChanged decimal separators from commas to dots.
fixedFixedVisuals: Fixed "Dusty" visual effect on shelves.
Patch Notes:
Changed
Added a popup notification when attempting to paint a wall with the color it already has.
Optimization: some particles now use Object Pooling.
Changed the Playroom Door material.
Increased NavMesh pathfinding cost for the Restocker Room (to discourage customers from walking through it).
Changed decimal separators from commas to dots.
Fixed
- VisualsFixed "Dusty" visual effect on shelves.
- VisualsFixed road texture leaking into the park area.
- VisualsFixed Abandoned Factory visuals.
- VisualsFixed Balcony Wall texture.
- VisualsFixed a hole in the wall geometry at Secret HQ.
- AudioFixed SFX for Police Avoidance event.
- GameplayFixed issue where items on a table did not drop when the table was picked up.
- GameplayFixed collision on the Roof and Fish Flag (players could previously walk through them).
- GameplayFixed Minor Factory Collider issues.
- Vending MachineFixed income resetting bug.
- Vending MachineFixed bug preventing pickup (machine said "In Use" even when the store was closed).
- Vending MachineFixed customers not checking for a null target upon despawning.
- UIFixed incorrect popup when trying to pick up a shelf while a customer is interacting with it.
- UIFixed "Move" text position on the Matching Card mini-game (moved up).
- UIFixed "Start" text alignment (centered).
- UIFixed Blueprint inconsistency (2nd Floor Storage Room door marker moved to the left).
- UIFixed Delivery UI text logic (now correctly shows "No Active Orders" vs "Order Arrived").
- UIFixed Input Field text visibility and localized "Enter text"
- UIFixed 2nd Floor UI elements appearing on the 1st Floor tab.
- UIFixed Quest App missing the red notification dot when Daily Quests are active.
- UIFixed red notification dot on the Quest button not disappearing after quests are completed.
Source
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