Full notes
Full Combolands update
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What changed
- Gameplay
- Store
- UI and audio
Combolands changes
Hi everyone!
Ahead of Nextfest this week, we have one last patch that covers some niggles and adds some QoL features, as well as a bit of new content. Full details below:
New Content:
Added a neutral unlock that allows you to decide whether to end a milestone as soon as you hit the target. If you have an existing save, you'll to need reach Neutral level 7 and finish a run to unlock this
Added 3 new potions:
Add a potion that gives a blueprint of target building
Add a potion that allows the next placed building to be placed anywhere
Add a potion that makes the next building roll, blueprint satchel, or heirloom chest only contain rare or better
Gameplay Changes:
Can now refresh quest selection using gold, but it gets more expensive each time
Added the ability to view your guild progress from the pause menu after at least 1 victory
Endless mode is now unlocked sooner in the Neutral guild
Reduce the cost of dismisses in the shop from 5 -> 3
Changed Manure to:
Triggers when removed: +1 Gold
Changed Composter to:
Triggers when a building in range is removed: Give each farm in range +0.1 mult
Passively: automatically removes any adjacent manure
Change Honeypot from 0.2 mult -> 0.3 mult
UX Improvements and bugfixes:
Added SFX for using potions
Made guild XP/unlocks progress faster
Citizens will now correctly spawn from Martial buildings and on Sand tiles
Improve the proc gen to make bigger islands
Added the ability to hover over photos on the victory screen to examine them
Added some very basic tutorialization for first time players
Happy building!
-Sam
Source
Changelog.gg summarizes and formats this update. How we read updates.
