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Steam News15 June 202618d ago

Some highly requested QoL features + NextFest Demo v9 Patch Notes

Hi everyone! Ahead of Nextfest this week, we have one last patch that covers some niggles and adds some QoL features, as well as a bit of new content.

Full notes

Full Combolands update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes9 additions5 changes2 removals
  • Gameplay
  • Store
  • UI and audio
addedAhead of Nextfest this week, we have one last patch that covers some niggles and adds some QoL features, as well as a bit of new content. Full details below:
addedNew Content:
addedAdded a neutral unlock that allows you to decide whether to end a milestone as soon as you hit the target. If you have an existing save, you'll to need reach Neutral level 7 and finish a run to unlock this
addedAdded 3 new potions: Add a potion that gives a blueprint of target building Add a potion that allows the next placed building to be placed anywhere Add a potion that makes the next building roll, blueprint satchel, or heirloom chest only contain rare or better
changedGameplay Changes:
addedCan now refresh quest selection using gold, but it gets more expensive each time
cost of dismisses in the shop53cost of dismisses in the shop decreased, nerf

Combolands changes

addedAhead of Nextfest this week, we have one last patch that covers some niggles and adds some QoL features, as well as a bit of new content. Full details below:
addedNew Content:
addedAdded a neutral unlock that allows you to decide whether to end a milestone as soon as you hit the target. If you have an existing save, you'll to need reach Neutral level 7 and finish a run to unlock this
addedAdded 3 new potions: Add a potion that gives a blueprint of target building Add a potion that allows the next placed building to be placed anywhere Add a potion that makes the next building roll, blueprint satchel, or heirloom chest only contain rare or better
changedGameplay Changes:

Hi everyone!

Ahead of Nextfest this week, we have one last patch that covers some niggles and adds some QoL features, as well as a bit of new content. Full details below:

New Content:

  • Added a neutral unlock that allows you to decide whether to end a milestone as soon as you hit the target. If you have an existing save, you'll to need reach Neutral level 7 and finish a run to unlock this

  • Added 3 new potions:

    • Add a potion that gives a blueprint of target building

    • Add a potion that allows the next placed building to be placed anywhere

    • Add a potion that makes the next building roll, blueprint satchel, or heirloom chest only contain rare or better

Gameplay Changes:

  • Can now refresh quest selection using gold, but it gets more expensive each time

  • Added the ability to view your guild progress from the pause menu after at least 1 victory

  • Endless mode is now unlocked sooner in the Neutral guild

  • Reduce the cost of dismisses in the shop from 5 -> 3

  • Changed Manure to:

    • Triggers when removed: +1 Gold

  • Changed Composter to:

    • Triggers when a building in range is removed: Give each farm in range +0.1 mult

    • Passively: automatically removes any adjacent manure

  • Change Honeypot from 0.2 mult -> 0.3 mult

UX Improvements and bugfixes:

  • Added SFX for using potions

  • Made guild XP/unlocks progress faster

  • Citizens will now correctly spawn from Martial buildings and on Sand tiles

  • Improve the proc gen to make bigger islands

  • Added the ability to hover over photos on the victory screen to examine them

  • Added some very basic tutorialization for first time players

Happy building!

-Sam

Source

Steam News / 15 June 2026

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