Full notes
Full Combolands update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Hi everyone!
We're so happy you're enjoying the new demo, we're really proud of it. A couple of game breaking bugs have come up that we've patched. There a couple of minor tweaks and improvements as well.
Changes:
Fix a bug where torch with multiple effigy pyres could cause an infinite loop
Fix bug with recycling potion giving null consumables
Fix bug with nesting doll causing the game to become unplayable
Change placements counts:
Wall 5->6
Palisade 7->9
Plateau 4->5
Rail 3->4
Add animation to effigy pyre
Fix an issue with the victory screen showing the wrong demo crowns
Add a "magic" animation that tracks your combos across the screen when they get sufficiently big
Add some missing "trigger" animation effects
Happy building!
Sam
Source
Changelog.gg summarizes and formats this update. How we read updates.
