Full notes
Full Combat Labs update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
- Gameplay
- UI and audio
- Fixes
Update for Version 1.10.0 is now Live! Introducing a new map; the Bio-Dome. Host a game and have a go!
The Bio-Dome - a new flat, simple and symmetrical map situated in a Combat Labs Bio-Dome on the surface. Features lush plant life and curved walls creating interesting angles and a fun arena to traverse around during combat.
Edited Playermodels - redesigned player character models to fit more in line with the game's overall graphical theme. & Headshots / hit location damage multipliers - Damage is now dependent on where on the body your shot hits, headshots do the most damage, torso next, then arms and legs least.
Thank you.
[Version 1.10.0]
Added Bio-Dome map Damage is now affected by which body part was hit Updated player model to be more stylised
Added Jump Boost ability
Removed Sharpshooter ability
Added Bot support for forced 4 player maps
Added sparks hit-marker when hitting opponent
Added light indicators to targets behind cover in the Timed Target Range
Added a high-score sound for the Shooting Range
Decreased rate at which holograms spawn in the Aim Training
Adjusted Bot spawn positions on some maps
Secret door keypad code is now randomly generated
Minor Bot behaviour improvements
Minor Main Menu UI improvements
Fixed Sonic beam not affecting Bots
Fixed bug resulting in a Bot being spawned in the Shooting Range
Fixed bug allowing abilities to be used infinitely after changing loadout
[Known issues in this Patch]
Bots sometimes don't initiate correctly - especially on FloodTunnels and very rarely on other maps.
Bots do not immediately exit the spawn area on certain maps - especially on Rocket Silo, however they can be lured out when they see you.
Source
Changelog.gg summarizes and formats this update. How we read updates.
