Full notes
Full Combat Labs update
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What changed
- Maps
- Security
Major Update for Version 1.12 is now live!
Showcase Trailer:
Major Graphical Update
Reactor Map Redesign
[Version 1.12.0] - Major graphical improvements and technical optimisations for all maps - Complete Reactor map redesign - Two and Four player maps have been merged - Automatic weapon fire rate is no longer affected by poor latency - Player and Bot spawn points are now random - Players now explode on death - 4 Player matches are now default for all maps - Players now take damage if they wait too long inside the spawn rooms - Added "Pigeon Mode" Extra Option - Added Smoke Beam - Added Slam Jump Ability - Added Dash Pads that grant an additional dash for the round - Extra Settings no longer make games private - Improved Bot behaviour > Improved overall pathfinding & behaviour > Bots now maintain different distances dependent on weapon type > Bots now utilise Gunslinger ability > Bots now recognise the Player's Invisibility - Added Crosshair hitmarker and sound - Added bullet lock-on for most weapon types > Auto - 0.15 lock > Burst - 0.2 lock > Semi-Auto - 0.3 lock > Single - 0.35 lock > Shotgun - 0.2 lock - Added window Resolution Settings - Added FoV slider - Added Credits - Added successful stun indicator - Increased all secondary damage (*2) - Increased Laser Beam lock-on radius - Increased all Secondary damage radius - Increased Sonic Beam force (200 -> 250) - Increased Stun Beam duration (0.75 -> 0.8) - Increased overall weapon viewmodel kickback - Increased Shotgun Pellet count (5 -> 6) - Increased PPSH damage (3 -> 4) - Increased E-SMG damage (2 -> 3) - Decreased E-SMG ammo count (24 -> 18) - Decreased E-Shotgun damage (5 -> 4) - Decreased Spas-12 damage (4 -> 3) - Removed Explosive Beam lock-on - Removed Short Circuit Status Effect - Improved player board UI - Main Menu UI improvements - Remastered Main Menu soundtrack - Status effects now have descriptions - Round Results simplified - Overall performance improvements - Shotgun Crosshair now has a dot to help aim secondaries - Toughness no longer allows 0 damage - Disconnect button now permanently enabled - Hitting player arms now deals the same damage as torso - Fixed bug resulting in players not being able to reconnect correctly - Fixed certain stuck-spots and OOB exploits - Fixed missing texture on Rocket Silo - Fixed exploit allowing players to shoot faster than the intended fire rate - Fixed bug resulting in Damage Indicator disappearing too quick - Fixed bug resulting in Automatic weapons stopping when missing a shot - Fixed bug resulting in certain achievements becoming unattainable - Fixed bug allowing players to occasionally shoot while dead - Fixed bug resulting in game window launching in a huge resolution - Fixed bug preventing Windowed Borderless - Fixed bug allowing player weapons to be seen through walls - Fixed bug preventing the pause menu opening while dead - Fixed viewmodel clipping into walls after using Invisibility visual bug
Thank you.
Source
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