Full notes
Full Combat Core update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Alpha.13 Online Play - A bug that would cause players to be continually kicked out of rooms has been fixed - Grab logic has been changed to hopefully give better visual results Gameplay - "Pro" Arcade difficulty scaled down slighty. Now begins at 4.5 AI level and scales up to (was previously level 5) - Core Armor active time reduced from 5 seconds to 4 seconds - SFRX stats have been reduced (less energy/recharge, slightly less speed) Misc - Fixed Player 3 and 4 remaining lives not updating properly - Exiting "Demo Mode" will pause the current match and mute characters/sound effects while loading back to menu - Fixed a weird polygon weight issue w/ Bruizer's character model
Source
Changelog.gg summarizes and formats this update. How we read updates.
