Full notes
Full Combat Core update
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What changed
- Compatibility
Combat Core is now available on Steam! I'd like to welcome all players new and old! While the game is still in development, I hope that you enjoy it! Please join the discussion forums to give your feedback, I'm always reading them! For those keeping up w/ the pre-release alpha builds, here are the changes for the new Alpha.12 release! ----------------------------------------------------------------------------- Alpha.12 - Engine updated to Unity 5.4.0f2 - Boss Man is now "Super Fighting Robot X / SFRX", new character model and voice - New voices for custom characters (Alan Lee, Kira Buckland) - "How to Play" Menu Section - Credits - Various UI tweaks, fixes - AI tweaks - Increased frequency of air recovery across all AI levels - The AI had a tedency to allow itself to be beat down when ragdolled, now it will attempt to recover faster, more often - Can no longer parry while parrying - Previously this allowed the AI to parry 2 different attacks simultaneously - VR will now automatically enable if a device is connected - Fixed incorrect window resolution when VR is disabled - Can now parry during get up animation - Can no longer select characters with the same color palette (other than custom characters) - More announcer voice clips/fixes - Users can now manually select server regions to connect for optimal latency - Many netplay bug fixes Character/Attacks - Area Blast max radius reduced from 85 to 70 - Area Blast damage reduced from 250 to 225 - Area Blast startup time increased from .55s to .625s Jondo - Shuriken Damage increased from 32 to 35 - Shuriken travel speed increased 25 to 30 - Shuriken energy cost reduced from 60-60-120 to 55-55-100 - Air triple shuriken release is now quicker from .275s to .25s
Source
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