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Steam News2 August 202617d ago

V.3.0.5 - Bug Fixes, Polish and New Box Pushing Animation for Lucian

Lots of fixes and polish added into this patch, addressing lots of the feedback from you all - thank you all so much!

Full notes

Full Colossus - Eternal Blight update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes4 additions0 changes0 removals
  • Gameplay
  • Fixes
addedLots of fixes and polish added into this patch, addressing lots of the feedback from you all - thank you all so much!
added'Settings' has now been added to the main menu (you can also now see the relevant key to delete saves) - The life steal stat is now working as intended
addedLucian now has an animation for pushing boxes. Functionally, box pushing now happens upon running into a box rather than using an input, to make the experience smoother
fixedFixed visual glitch with projectiles
fixedFixed enemy liftable collisions with blocks
fixedFix or Verdant Crossing cutscene, where sometimes Lucian would run towards village entrance

Colossus - Eternal Blight changes

addedLots of fixes and polish added into this patch, addressing lots of the feedback from you all - thank you all so much!
added'Settings' has now been added to the main menu (you can also now see the relevant key to delete saves) - The life steal stat is now working as intended
addedLucian now has an animation for pushing boxes. Functionally, box pushing now happens upon running into a box rather than using an input, to make the experience smoother
fixedFixed visual glitch with projectiles
fixedFixed enemy liftable collisions with blocks

Lots of fixes and polish added into this patch, addressing lots of the feedback from you all - thank you all so much!

Patch notes:

  • 'Settings' has now been added to the main menu (you can also now see the relevant key to delete saves) - The life steal stat is now working as intended

  • Lucian now has an animation for pushing boxes. Functionally, box pushing now happens upon running into a box rather than using an input, to make the experience smoother

  • Fixed visual glitch with projectiles

  • Fixed enemy liftable collisions with blocks

  • Fix or Verdant Crossing cutscene, where sometimes Lucian would run towards village entrance

  • Fixed issue where Evernight portal would disappear after leaving the room, making the Purification Quest impossible to complete

  • Equipment tutorial now shows on first equipment pick up

  • Purification Quest Tutorial Part II now added to Prim's room (when she moves to her room after interacting with her)

  • Some NPCs showing 'pre_boss' text fixed

  • Tablet in glimmer labyrinth now present during night as well as day

Thank you all so much once again for all the support, we are working hard on continuing to address your feedback and any issues raised as soon as we can. We are also hard at work at building future content, and plan to share a roadmap with you in our next update (coming next week!)

Source

Steam News / 2 August 2026

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