What changed
3 fixes0 additions2 changes0 removals
- UI and audio
- Performance
- Fixes
changedLocalization - Went through all the UI for the pause menu, shop menus, upgrades, and all NPCs to fix the discrepancies, weird text fragments, and broken strings for Arabic, Chinese, Japanese, and Korean Languages. I'm hoping I got most of the major ones that prevented players from moving forward in the story. Please let us know if we missed anything and we'll get on it ASAP.
changedOptimization - I'm really glad the rogue lite is being received well. That being said we saw the issues with load times, so we are happy to report that we were able to optimize the load times by about 70%. On my 3060ti machine we got it down to an average of 1500ms from 6000-7000ms. and on my GTX1080 laptop, we got it down to about 2750ms from 10000-11000ms . We will keep improving this number.
fixedWe've fixed some scaling issues on the tutorial pages in the pause menu
fixedWe've fixed a lot of collisions where players were getting soft locked on puzzle doors or climbing sections
fixedWe've fixed a few cutscene issues as well.
Colossus - Eternal Blight changes
changedLocalization - Went through all the UI for the pause menu, shop menus, upgrades, and all NPCs to fix the discrepancies, weird text fragments, and broken strings for Arabic, Chinese, Japanese, and Korean Languages. I'm hoping I got most of the major ones that prevented players from moving forward in the story. Please let us know if we missed anything and we'll get on it ASAP.
changedOptimization - I'm really glad the rogue lite is being received well. That being said we saw the issues with load times, so we are happy to report that we were able to optimize the load times by about 70%. On my 3060ti machine we got it down to an average of 1500ms from 6000-7000ms. and on my GTX1080 laptop, we got it down to about 2750ms from 10000-11000ms . We will keep improving this number.
fixedWe've fixed some scaling issues on the tutorial pages in the pause menu
fixedWe've fixed a lot of collisions where players were getting soft locked on puzzle doors or climbing sections
fixedWe've fixed a few cutscene issues as well.
Hi all!
I just wanted to say thank you so much for playing Colossus. I am incredibly grateful that you A. bought our game (or backed it) and B. took the time to play it. You guys are amazing.
That being said we've been trying to get all the bugs you've been finding so here's our fixes:
Localization - Went through all the UI for the pause menu, shop menus, upgrades, and all NPCs to fix the discrepancies, weird text fragments, and broken strings for Arabic, Chinese, Japanese, and Korean Languages. I'm hoping I got most of the major ones that prevented players from moving forward in the story. Please let us know if we missed anything and we'll get on it ASAP.
Optimization - I'm really glad the rogue lite is being received well. That being said we saw the issues with load times, so we are happy to report that we were able to optimize the load times by about 70%. On my 3060ti machine we got it down to an average of 1500ms from 6000-7000ms. and on my GTX1080 laptop, we got it down to about 2750ms from 10000-11000ms . We will keep improving this number.
-We've fixed some scaling issues on the tutorial pages in the pause menu
-We've fixed a lot of collisions where players were getting soft locked on puzzle doors or climbing sections
-We've fixed a few cutscene issues as well.
Thank you again for all the support on Colossus. We are so excited you're here, and will keep improving it to give you the best experience possible! :)
-Nick