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Steam News16 March 20263mo ago

March 2026 Monthly Dev Update

Hey Everyone! I know it’s been a HOT minute since the last update. But I’ve got some awesome stuff to share!! Originally when I was building out Colossus, I had built it out specifically for a 16x9 resolution monitor.

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Full Colossus - Eternal Blight update

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Hey Everyone!

What changed

0 fixes2 additions1 change0 removals
  • Gameplay
  • UI and audio
addedI know it’s been a HOT minute since the last update. But I’ve got some awesome stuff to share!! Originally when I was building out Colossus, I had built it out specifically for a 16x9 resolution monitor. So when I found out that other people have different resolution monitors, my mind was blown... just kidding, but I just wanted to let you know that we now have full resolution support across 60x9, 16x10, ultra-wide, and it's looking really good.
changedJust finished the cutscenes for the first prologue chapter of the game. So there's about 2 to 3 hours of main story content. A few bugs and sound effects we're working through, especially since we incorporated the ultra-wide resolution. There are some things that need to be adjusted.
addedI've also been adding some really nice quality of life items and touching up some areas so they don't look as sprite-tile based. I can't wait to show you what we have coming up soon. We're just making sure all the bugs are gone, and then I'll be more than happy to share.
So there's about23hoursSo there's about increased, buff

Colossus - Eternal Blight changes

addedI know it’s been a HOT minute since the last update. But I’ve got some awesome stuff to share!! Originally when I was building out Colossus, I had built it out specifically for a 16x9 resolution monitor. So when I found out that other people have different resolution monitors, my mind was blown... just kidding, but I just wanted to let you know that we now have full resolution support across 60x9, 16x10, ultra-wide, and it's looking really good.
changedJust finished the cutscenes for the first prologue chapter of the game. So there's about 2 to 3 hours of main story content. A few bugs and sound effects we're working through, especially since we incorporated the ultra-wide resolution. There are some things that need to be adjusted.
addedI've also been adding some really nice quality of life items and touching up some areas so they don't look as sprite-tile based. I can't wait to show you what we have coming up soon. We're just making sure all the bugs are gone, and then I'll be more than happy to share.

I know it’s been a HOT minute since the last update. But I’ve got some awesome stuff to share!! Originally when I was building out Colossus, I had built it out specifically for a 16x9 resolution monitor. So when I found out that other people have different resolution monitors, my mind was blown... just kidding, but I just wanted to let you know that we now have full resolution support across 60x9, 16x10, ultra-wide, and it's looking really good.

Just finished the cutscenes for the first prologue chapter of the game. So there's about 2 to 3 hours of main story content. A few bugs and sound effects we're working through, especially since we incorporated the ultra-wide resolution. There are some things that need to be adjusted.

I've also been adding some really nice quality of life items and touching up some areas so they don't look as sprite-tile based. I can't wait to show you what we have coming up soon. We're just making sure all the bugs are gone, and then I'll be more than happy to share.

I really appreciate you guys, and we would not have Colossus without your continued support, so I am very, very excited for the next few months. Thank you for reading this.

Nick

Source

Steam News / 16 March 2026

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