Full notes
Full COLORNOVA update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! It's been a little while but we're back after a successful next fest to talk about what's new with COLORNOVA. If you somehow missed the title, we made some improvements under the hood to make sure the Steam Deck experience is even better than before! So if you have a steam deck make sure to check out the game because COLORNOVA was practically made for it. We are also introducing the meteor alert system, this allows players to get a quick warning when meteors they haven't seen in the run start to approach. This can be turned off in the settings but will help new players become accustomed to the chaos! I also did some fine tuning on difficulty curve and a few other improvements, full changelog below. I'd also like to mention that this is likely the final demo update before COLORNOVA is released. You can expect the full game to be out on March 20th! If you have any feedback or want some sneak peaks into the full game you can always come hang out on discord! Thanks for playing and see you all soon for the game's full release!
What changed
- Events
- Performance
- UI and audio
- Gameplay
COLORNOVA changes
JOIN THE DISCORD! Steam post image
CHANGELOG V0.17
Steam Deck Performance Improvements!
Meteor Alerts - Alerts player to incoming new meteor types
Best Scores in Ship Select - Game now shows best score per ship(Does not apply to retroactive scores)
Fixed Language On Start Issue
Leaderboard names now truncate to avoid overlap issues
Slow & Heavy Pickup now in demo
Default Nova Randomizes on game start
Global leaderboard now jumps to your score on load
Steam Offline Warning
Adjusted Difficulty Tiers & Spawn Rates for Meteors
Various other minor bug fixes/improvements
Source
Changelog.gg summarizes and formats this update. How we read updates.
