Full notes
Full Colorami update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Store
It's been a long month since the demo launch...
But we can share that we’ve built and tested 75% of our planned full game levels. Now, we’ll fine tune the level design and beautify the maps in GameMaker Engine. Our visual design has come a long way from the first playable prototypes:
In the final release, we want our maps to play an important part in storytelling. Our artists are currently iterating on the 2nd and 3rd act of the story, which involve... Robots! And maybe even more scary stuff!
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Here’s an example of what we’re taking about — a little tease of the darker vibes we have in store, just in time for the spooky season:
Last week, our team members attended the Game Industry Conference in Poznań, and took part in workshops that gave us invaluable knowledge and feedback on making and marketing our game. Very soon, we hope to up our PR game and reach out to influencers...
Happy Halloween! Don’t forget to follow and wishlist Colorami if you like what you see!
Best regards, Team Gryfyard
Source
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