What changed
0 fixes2 additions1 change0 removals
addedThis update brings more life to the village, with new production chains, livelier worker routines, and a stronger simulation under the hood. Fishing is now part of the village economy. Build a Fishery, send Fishers to the shoreline, and watch them cast with new rod animations, work around visible shore fish schools, and bring their catch back for the kitchen.
addedNew recipes, including Grilled Fish and Meat-Filled Potato, give your cooks more to do with the growing food supply. Barn production has also grown into a fuller meat-production path. The new Butcher’s Hut, Raw Meat good, and Butcher profession add another layer to village progression, with visible worker movement, improved pig handling, tuned production capacity, and refreshed building previews and icons.
changedBehind the scenes, the demo has received a major performance and stability pass. The simulation should feel smoother, more responsive, and more reliable as your village grows, with better behavior at higher game speeds and fewer rough edges across save/load and villager flow.
Colonus changes
addedThis update brings more life to the village, with new production chains, livelier worker routines, and a stronger simulation under the hood. Fishing is now part of the village economy. Build a Fishery, send Fishers to the shoreline, and watch them cast with new rod animations, work around visible shore fish schools, and bring their catch back for the kitchen.
addedNew recipes, including Grilled Fish and Meat-Filled Potato, give your cooks more to do with the growing food supply. Barn production has also grown into a fuller meat-production path. The new Butcher’s Hut, Raw Meat good, and Butcher profession add another layer to village progression, with visible worker movement, improved pig handling, tuned production capacity, and refreshed building previews and icons.
changedBehind the scenes, the demo has received a major performance and stability pass. The simulation should feel smoother, more responsive, and more reliable as your village grows, with better behavior at higher game speeds and fewer rough edges across save/load and villager flow.
This update brings more life to the village, with new production chains, livelier worker routines, and a stronger simulation under the hood. Fishing is now part of the village economy. Build a Fishery, send Fishers to the shoreline, and watch them cast with new rod animations, work around visible shore fish schools, and bring their catch back for the kitchen.
New recipes, including Grilled Fish and Meat-Filled Potato, give your cooks more to do with the growing food supply. Barn production has also grown into a fuller meat-production path. The new Butcher’s Hut, Raw Meat good, and Butcher profession add another layer to village progression, with visible worker movement, improved pig handling, tuned production capacity, and refreshed building previews and icons.
Behind the scenes, the demo has received a major performance and stability pass. The simulation should feel smoother, more responsive, and more reliable as your village grows, with better behavior at higher game speeds and fewer rough edges across save/load and villager flow.