In this update3
Full notes
Full Colonize update
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What changed
- Gameplay
- UI and audio
- Performance
Colonize changes
What's New
Building warning icons — Buildings now display warning icons for: no assigned worker, empty input supplies, full output storage, missing farm animals (pig / cow / sheep / chicken), no crops planted, and no water well connected.
Visiting graves earns coins — When a villager visits a tombstone placed in the church, you receive 1 coin.
House window: too old message — The house info panel now shows a "too old to have children" notice when the mother is 45 or older, instead of an empty baby progress bar.
Bug Fixes
Priest job fix — Priests now check for pending burial tasks every 3 seconds instead of once per in-game hour. They also correctly register as "at work" during burial duties, so they no longer idle forever.
Load crash fix — Fixed a crash when loading saves where a parent's child no longer existed — null family members are now safely skipped.
Building icons update immediately — Warning icons on buildings (no worker, empty input, full output) now refresh the moment a worker is assigned or removed, not just on the next polling cycle.
Improvements
Performance: mesh combining — Villager models are merged into a single mesh at runtime, reducing draw calls and improving frame rate on large colonies.
Villager social range increased — Villagers can now walk up to 100 units to reach a social building (previously 30), so they are less likely to skip leisure activities.
Source
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