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Steam News1 July 20262d ago

Colonize — v1.1.1

What's New Building warning icons — Buildings now display warning icons for: no assigned worker, empty input supplies, full output storage, missing farm animals (pig / cow / sheep / chicken), no crops planted, and no wa

In this update3

Full notes

Full Colonize update

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What changed

1 fix0 additions4 changes2 removals
  • Gameplay
  • UI and audio
  • Performance
changedWhat's NewBuilding warning icons — Buildings now display warning icons for: no assigned worker, empty input supplies, full output storage, missing farm animals (pig / cow / sheep / chicken), no crops planted, and no water well connected.
changedWhat's NewHouse window: too old message — The house info panel now shows a "too old to have children" notice when the mother is 45 or older, instead of an empty baby progress bar.
removedBug FixesPriest job fix — Priests now check for pending burial tasks every 3 seconds instead of once per in-game hour. They also correctly register as "at work" during burial duties, so they no longer idle forever.
fixedBug FixesLoad crash fix — Fixed a crash when loading saves where a parent's child no longer existed — null family members are now safely skipped.
removedBug FixesBuilding icons update immediately — Warning icons on buildings (no worker, empty input, full output) now refresh the moment a worker is assigned or removed, not just on the next polling cycle.
changedImprovementsPerformance: mesh combining — Villager models are merged into a single mesh at runtime, reducing draw calls and improving frame rate on large colonies.

Colonize changes

changedBuilding warning icons — Buildings now display warning icons for: no assigned worker, empty input supplies, full output storage, missing farm animals (pig / cow / sheep / chicken), no crops planted, and no water well connected.
changedHouse window: too old message — The house info panel now shows a "too old to have children" notice when the mother is 45 or older, instead of an empty baby progress bar.
removedPriest job fix — Priests now check for pending burial tasks every 3 seconds instead of once per in-game hour. They also correctly register as "at work" during burial duties, so they no longer idle forever.
fixedLoad crash fix — Fixed a crash when loading saves where a parent's child no longer existed — null family members are now safely skipped.
removedBuilding icons update immediately — Warning icons on buildings (no worker, empty input, full output) now refresh the moment a worker is assigned or removed, not just on the next polling cycle.

What's New

  • Building warning icons — Buildings now display warning icons for: no assigned worker, empty input supplies, full output storage, missing farm animals (pig / cow / sheep / chicken), no crops planted, and no water well connected.

  • Visiting graves earns coins — When a villager visits a tombstone placed in the church, you receive 1 coin.

  • House window: too old message — The house info panel now shows a "too old to have children" notice when the mother is 45 or older, instead of an empty baby progress bar.

Bug Fixes

  • Priest job fix — Priests now check for pending burial tasks every 3 seconds instead of once per in-game hour. They also correctly register as "at work" during burial duties, so they no longer idle forever.

  • Load crash fix — Fixed a crash when loading saves where a parent's child no longer existed — null family members are now safely skipped.

  • Building icons update immediately — Warning icons on buildings (no worker, empty input, full output) now refresh the moment a worker is assigned or removed, not just on the next polling cycle.

Improvements

  • Performance: mesh combining — Villager models are merged into a single mesh at runtime, reducing draw calls and improving frame rate on large colonies.

  • Villager social range increased — Villagers can now walk up to 100 units to reach a social building (previously 30), so they are less likely to skip leisure activities.

Source

Steam News / 1 July 2026

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