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Steam News19 June 202614d ago

Colonize — v1.1.0

What's New Added Church Building - collecting graves New colonies now start with 5 female settlers instead of 4, giving a better early-game population foundation Bug Fixes Woodcutters, stone miners, fishermen, and labou

Full notes

Full Colonize update

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What changed

7 fixes4 additions2 changes2 removals
  • Gameplay
  • Performance
  • UI and audio
  • Fixes
addedWhat's NewAdded Church Building - collecting graves
addedWhat's NewNew colonies now start with 5 female settlers instead of 4, giving a better early-game population foundation
fixedBug FixesWoodcutters, stone miners, fishermen, and labourers now correctly resume their mid-task state after loading a save (resource counts and work assignments are restored)
removedBug FixesFishermen and stone miners no longer get stuck — the game now path-checks work spots before assigning them , picking only spots the worker can actually reach
fixedBug FixesPriests now correctly carry grave markers to church cemetery slots and restore their carried grave and target slot after saving and loading
fixedBug FixesDemolishing a church now releases all pending graves back to the queue so other priests can collect them

What's New

  • Added Church Building - collecting graves

  • New colonies now start with 5 female settlers instead of 4, giving a better early-game population foundation

Bug Fixes

  • Woodcutters, stone miners, fishermen, and labourers now correctly resume their mid-task state after loading a save (resource counts and work assignments are restored)

  • Fishermen and stone miners no longer get stuck — the game now path-checks work spots before assigning them, picking only spots the worker can actually reach

  • Priests now correctly carry grave markers to church cemetery slots and restore their carried grave and target slot after saving and loading

  • Demolishing a church now releases all pending graves back to the queue so other priests can collect them

  • When a woman dies, her partner's child-bearing progress is reset (preventing ghost-baby edge cases)

  • The resolution setting now persists correctly when the settings revert timer counts down

  • Fixed a crash that could occur when an animal's detection collider was missing

Improvements

  • The in-game pause menu now has full audio sliders (Master, Music, SFX, Ambient) that save and reload correctly across sessions

  • Citizens now display age categories — Child, Adult, Elder — instead of raw age numbers in the citizen panel and population overview

  • Colonists immediately look for a new home when a housing slot opens (on build, death, or eviction) instead of waiting for the next periodic check

  • A placement hint tooltip now follows your cursor while placing buildings in the scene

  • Street lamps switch day/night state instantly on the hour change instead of updating one-per-frame over multiple seconds

  • Animals pause NavMesh movement when off-screen, reducing unnecessary CPU load

  • Volumetric fog is automatically disabled on hardware that does not support compute shaders, preventing rendering errors on older GPUs

  • The difficulty setting has been removed — hunger, energy, and sleep rates are now fixed, simplifying the new-game experience

Source

Steam News / 19 June 2026

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