Full notes
Full Colonize update
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What changed
- Gameplay
- Performance
- UI and audio
- Fixes
What's New
Added Church Building - collecting graves
New colonies now start with 5 female settlers instead of 4, giving a better early-game population foundation
Bug Fixes
Woodcutters, stone miners, fishermen, and labourers now correctly resume their mid-task state after loading a save (resource counts and work assignments are restored)
Fishermen and stone miners no longer get stuck — the game now path-checks work spots before assigning them, picking only spots the worker can actually reach
Priests now correctly carry grave markers to church cemetery slots and restore their carried grave and target slot after saving and loading
Demolishing a church now releases all pending graves back to the queue so other priests can collect them
When a woman dies, her partner's child-bearing progress is reset (preventing ghost-baby edge cases)
The resolution setting now persists correctly when the settings revert timer counts down
Fixed a crash that could occur when an animal's detection collider was missing
Improvements
The in-game pause menu now has full audio sliders (Master, Music, SFX, Ambient) that save and reload correctly across sessions
Citizens now display age categories — Child, Adult, Elder — instead of raw age numbers in the citizen panel and population overview
Colonists immediately look for a new home when a housing slot opens (on build, death, or eviction) instead of waiting for the next periodic check
A placement hint tooltip now follows your cursor while placing buildings in the scene
Street lamps switch day/night state instantly on the hour change instead of updating one-per-frame over multiple seconds
Animals pause NavMesh movement when off-screen, reducing unnecessary CPU load
Volumetric fog is automatically disabled on hardware that does not support compute shaders, preventing rendering errors on older GPUs
The difficulty setting has been removed — hunger, energy, and sleep rates are now fixed, simplifying the new-game experience
Source
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