Update log
Full Coloniser update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Events
- Server
- Balance
- Gameplay
General Notes
Most of our engineering team is working hard on the AI/Pathfinding improvements that we expect to roll out next month. Many of the bugs ya'll have sent over in playtesting are related to the AI/Pathfinding/Behaviors and will be addressed when that rolls out. In particular combat and Colonist behavior (resource collection, pathing, and so on) is much improved.
We'll get a roadmap for this Winter up next week that will include more information on larger content patches and a Playtesting event for later this Fall once we've got DAU numbers at a higher level.
Thank you as always for taking the time to install, play, and provide us your feedback!
Improvements
Server Stats should now be registering correctly. We're also displaying total players "alive" on the server at any given time. You can now see live players, total colonies, and supported players total. We'll be improving this UI soon, but for the sake of speed its out now.
Balance changes primarily to NPC attributes and resource collection technologies.
Bug Fixes
Killing a unit through a kill button also destroys a building when the click & drag selection is started on this building
Sometimes click & drag selection box gets stuck and user cannot extend it
User cannot build on depleted tiles after reconnecting to server
Click & drag box selects units outside of its visible range
Domestic Animals cannot be selected with click & drag selection box
Known Bugs to be Fixed Next Patch
Spawn locations fixed (hopefully no more spawning right next to other players and/or in impassable locations).
Adjustments to the primarily Colonist (scaled up a little visually) and resource collection abilities added back in.
User can select unit with click & drag selection only when the entire model is inside a selection box
The click & drag selection box moves alongside a user's camera
Source
