Update log
Full Coloniser update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Server
- UI and audio
- Gameplay
- Balance
Generate Notes:
We've refreshed the servers and launched an additional server (four total playtesting specific servers). We expect to get player/colony counts showing correctly on Monday.
What's Changed?
Added additional sound effects around building selections.
Max camera zoom has been increased to make navigation a bit easier.
Gather rates and technology costs have been rebalanced.
What's Been Fixed?
Health bars of enemies' buildings are no longer visible in soft layer of fog of war
What's coming soon?
Fixed player count numbers on servers. This should roll out Monday.
Resource gathering sound effects.
New AI Pathfinding
Neutral NPC Camps
Big improvements to the Minimap (it's not really useful at the moment)
Broadly Speaking
This as well as the last couple builds have been minor updates to address some of the more glaring bugs. We're nearing release on a much larger patch that should have quite a bit of both bug fixes and quality of life improvements.
Thank you as always for helping in the playtest!
Source
