Update log
Full Coloniser update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Store
- Gameplay
- Server
- Maps
General Notes
We have quite a few items testing internally to push live in the next patch (or two), but we weren't able to get them stable enough for this build. We anticipate pushing next weeks patch a bit earlier with a few important bug fixes as well as some new features. I've outlined a few of those items below. Thank you to playtesters for passing along such great feedback. It's greatly appreciated.
New Features
Steam Tags in Chat
New Content
(new Technology) Escorted caravans
(new Technology) Formation
(new Technology) Recurve bow
(new Technology) Mobile Artillery
(new Technology) Artillery shield
Upcoming (within two weeks)
Big Server Overhaul (Better latency, faster connections, and few disconnects)
Steam Tags in Diplomacy Menu
Steam Tags with Opposing Units
Map Visual Improvements
Map Design Improvements (More buildable terrain, easier to navigate)
Bug Fixes in this Patch
Map 2.0 lacks any resources
Non-aggresive and domestic animals are missing on Map 2.0
High terrain is visible in fog of war on Map 2.0
Palm trees are visible in fog of war on Map 2.0
Era 2&3 Homesteads have visuals of Era 1&2 stacked together
Buildings become invisible after rejoining the server
User cannot place and build a Wall construction
The construction preview of University doesn't match the preview of other buildings
Multiple buildings are missing Selection SFX
Steam users' nicknames are displayed as a sequence of numbers in the chat panel
User can select animals through FoW
User can select enemy/hostile units through FoW
[Map] Walkable and buildable parts of the map are inconsistent
Gate cannot be built
HP bar for enemy Units is missing
Section titles are unaligned in the lobby
Source
