Full notes
Full Coloniam update
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Repeated intro
Hello everyone! I haven't had as much time as I would have liked over last month to work on my game due to my daily job. However, I'm back to work on Coloniam this weekend to pick up where I left off in regards to Save Games and Trade Routes. I should have an update ready in the next week or two.
What changed
- Compatibility
Coloniam changes
Planned in the next update:
- Trade route update! Reworking the current menu and design of the current trade routes. It should be significantly easier to use.
- Save games! This was a bit more complicated than I had originally thought but we should have a beta version of save games soon.
- Island Discoveries! You will start on the main island and you will have to discover other islands via boat before you can see them.
- Island Fertilities! This is the first step to solid gameplay. I will be making various resources from Tier 2 Population and higher be required to come from a different island in order to fully utilize the trade route system.
Ideas 1. I saw some people mention they would like moddable population needs/resources values so I'm tacking a look into this.
Source
Changelog.gg summarizes and formats this update. How we read updates.
