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Steam News13 March 20206y ago

Updates Coming Soon!

Hello everyone! I haven't had as much time as I would have liked over last month to work on my game due to my daily job.

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Full Coloniam update

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Hello everyone! I haven't had as much time as I would have liked over last month to work on my game due to my daily job. However, I'm back to work on Coloniam this weekend to pick up where I left off in regards to Save Games and Trade Routes. I should have an update ready in the next week or two.

What changed

0 fixes0 additions1 change0 removals
  • Compatibility
changedPlanned in the next update: 1. Trade route update! Reworking the current menu and design of the current trade routes. It should be significantly easier to use. 2. Save games! This was a bit more complicated than I had originally thought but we should have a beta version of save games soon. 3. Island Discoveries! You will start on the main island and you will have to discover other islands via boat before you can see them. 4. Island Fertilities! This is the first step to solid gameplay. I will be making various resources from Tier 2 Population and higher be required to come from a different island in order to fully utilize the trade route system.

Coloniam changes

changedPlanned in the next update: 1. Trade route update! Reworking the current menu and design of the current trade routes. It should be significantly easier to use. 2. Save games! This was a bit more complicated than I had originally thought but we should have a beta version of save games soon. 3. Island Discoveries! You will start on the main island and you will have to discover other islands via boat before you can see them. 4. Island Fertilities! This is the first step to solid gameplay. I will be making various resources from Tier 2 Population and higher be required to come from a different island in order to fully utilize the trade route system.

Planned in the next update:

  1. Trade route update! Reworking the current menu and design of the current trade routes. It should be significantly easier to use.
  2. Save games! This was a bit more complicated than I had originally thought but we should have a beta version of save games soon.
  3. Island Discoveries! You will start on the main island and you will have to discover other islands via boat before you can see them.
  4. Island Fertilities! This is the first step to solid gameplay. I will be making various resources from Tier 2 Population and higher be required to come from a different island in order to fully utilize the trade route system.

Ideas 1. I saw some people mention they would like moddable population needs/resources values so I'm tacking a look into this.

Source

Steam News / 13 March 2020

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