Full notes
Full Coloniam update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Maps
- Compatibility
-Patch Notes- 1. Fixed a bug that would keep house population when you sold it. 2. Fixed a bug that would keep the old workforce population tier when you upgraded its house to the next tier. When you upgrade a house to the next workforce tier you now properly lose the previous tiers population. This should correct the difficulty some as you will have to manage all tiers of the population. 3. Highlights now appear around newly unlocked buildings. 4. Fixed an issue with starting trade routes on the east or west island. 5. Cleaned up some text labels.
-Coming Soon- Island fertilities are the next feature to be implemented. This will add a new level of challenge to the game in order to fully meet the needs of the 2nd tier of Workers. Along with this, it will also include some much needed polish to the current Trade Route system.
Saves games - should be ready sometime this coming week.
-Future Updates- A more in-depth statistics panel that shows precisely the number of resources you are generating along with the current resource deductions.
Goals / Quest Panel - To incentivize building certain buildings and to give rewards.
Island Discoveries - Fog of war will soon cover the map and you will be required to discover the other islands via boats.
-Looking into- I've had a few requests for adding a few design features like the ability to plant and remove various trees or other landscape features.
---------- I would recommend not buying this game if you are looking for a complete bug-free experience. This is intended for people who are interested in beta testing the game and providing feedback.
Thank you!
Source
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