Full notes
Full Collision Course update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Maps
- UI and audio
- Gameplay
- Balance
- Performance
Thanks everyone for the patience on this update. We know it's taking more time than previously expected but we're still committed to delivering a finish product. A special thanks to everyone who helped out while in the beta version.
Release Notes
Map - Expanded to New Area includes Mangrove Swamp/Volcanic/Desert/Ocean biomes with new points of interest areas. - The "final map area" is fairly complete as well but it's currently not accessible in this release. - General map improvements to textures, rocks, particles and vegetation. - Improvement to existing map areas. - New vegetation bending system.
Audio - Players voice added with 50+ quips - Point of Interest discovery music added - New Ambiance Sounds - New AI Sound Effects
Herds - Support for all herbivores. - Includes size variations. - Herds(except for Brach) can go almost anywhere.
New AI Models/Textures for:
- TRex
- Brachiosaurus
- Parasaur
Many AI Fixes and Improvements, a few include:
- Spinosaur hunting/eating fish
- Brachiosaurus stomp
AI now have physics colliders(for example Brachiosaurus legs will collide with player) - Bioscanner now picks up small creatures
Controller Support Expanded - Inventory is now usable with left analog stick
New Creatures - Archaeopteryx - Limulus(horseshoe crab) - Several bird species - Coelacanth(fish) - Electric Eel(these were fish previously)
Tweaks - Decreased illness chances and increase flower spawning(should make dealing with illness easier) - Fatigue capacity reduces over time. It can be increased by sleeping or using a stimpack. - Spears aren't destroyed when hitting dirt material - Thirst decreased more rapidly when in desert and lava areas - New footstep sounds and effects
Items & Gear - Power Overloader(uses suits power to shock nearby enemies) - Plasma Core(throwable breakable item which disperses and radiates AI) - Water Bottle(single use) - Antibiotics(cures all illness) - Powerbar - Fruit(these regenerate - part of a tree/bush) - Wooden Mask(reduces AI awareness) - Use with Right Mouse Button, couching also helps
Many other bugfixes including things related to: - Bioscanner(would stop working after certain amount of time) - Backpacks(drop bug after saving small back pack) - Small creatures like frog and turtle can be picked up properly in hand - Crash after loading and then bringing up inventory - Ladders (Fixed slipping off, camera control, new model and other issues) - Multiple of same item added to inventory - Unable to drop gear or weapon
Source
Changelog.gg summarizes and formats this update. How we read updates.
